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		<title><![CDATA[Latest posts for the topic "DruidsRPG144"]]></title>
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		<description><![CDATA[Latest messages posted in the topic "DruidsRPG144"]]></description>
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				<title>DruidsRPG144</title>
				<description><![CDATA[ This isn't an offical release note yet. I'm still testing out some of the changes, but here's the short list:

Null Entropy is a bit more effective.

Freezing allows very slow movement dependant on modifier.

Loaded Weapons can be somewhat changed via the UT2004RPG.ini properties file.

Artifact Monster Summoning doesn't allow the queen or the giant gasbag to be summoned. (There's just too many problems with the child monsters these spawn)

DruidGhost doesn't use the Ghost code anymore. Instead of the slow traversal that we've all seen cause the ghost bugs, it just respawns you somewhere else and gives 3 seconds of protection. It also regenerates after an interval dependant upon level.

I'm curious to see what people on the server think about these changes and any bugs noted on the server.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/20.page#125</guid>
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				<pubDate><![CDATA[Sat, 1 Jan 2005 18:10:09]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re: DruidsRPG144</title>
				<description><![CDATA[ I found a bug with freezing!

 if it's -1 or -2, then it's simple math: -10 * -1 = 10 and -10 * -2 = 20 :P

otherwise, great job. loaded looks very customizable.  :wink: ]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/20.page#128</guid>
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				<pubDate><![CDATA[Sat, 1 Jan 2005 21:00:02]]> GMT</pubDate>
				<author><![CDATA[ Azumarril]]></author>
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				<title>Re: DruidsRPG144</title>
				<description><![CDATA[ About the the ghost thing.  With the old ghost, you had a non-corporeal "body" that traversed a distance and would take x amount of time to do so based on the ability level.  Since the not-quite dead person doesn't traverse a distance anymore, and instead respawns instantaneously- does that mean at all three ability levels it takes the same amount of time to respawn, unlike the old version of ghost?]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/20.page#129</guid>
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				<pubDate><![CDATA[Sat, 1 Jan 2005 21:32:03]]> GMT</pubDate>
				<author><![CDATA[ Cloud34]]></author>
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				<title>Re: DruidsRPG144</title>
				<description><![CDATA[ I don't think respawning in the same spot would be the greatest spot, i mean, since you died, they probably all crowded around you, and that invuln isn't gonna save you for long.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/20.page#132</guid>
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				<pubDate><![CDATA[Sat, 1 Jan 2005 22:52:15]]> GMT</pubDate>
				<author><![CDATA[ Azumarril]]></author>
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				<title>Re: DruidsRPG144</title>
				<description><![CDATA[ <p></p>

		<cite>Azumarril wrote:</cite><br>
		<blockquote>I found a bug with freezing!

 if it's -1 or -2, then it's simple math: -10 * -1 = 10 and -10 * -2 = 20 :P

otherwise, great job. loaded looks very customizable.  :wink: &nbsp;
		</blockquote>

uh? freezing with a negative multiplier? I'm a bit confused. It doesn't go negative....

Ok, I just checked the code. I've got the freeze min at 3 and the max at 6... it doesn't allow a negative modifier.

If you're reconfigurating it outside the supported set, I can say that your math is correct, It will actually probably make your opponent go faster, which might be a fun cursed weapon at some point >:)]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/20.page#134</guid>
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				<pubDate><![CDATA[Sun, 2 Jan 2005 01:09:25]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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			<item>
				<title>Re: DruidsRPG144</title>
				<description><![CDATA[ <p></p>

		<cite>Cloud34 wrote:</cite><br>
		<blockquote>About the the ghost thing.  With the old ghost, you had a non-corporeal "body" that traversed a distance and would take x amount of time to do so based on the ability level.  Since the not-quite dead person doesn't traverse a distance anymore, and instead respawns instantaneously- does that mean at all three ability levels it takes the same amount of time to respawn, unlike the old version of ghost?&nbsp;
		</blockquote>

That's true. It wont work that way anymore. Everyone respawns instantaneously. I think the regen time reduction/level for it will more than compensate for the slow traversal.

In 145 I'll rework the wording on ghost to indicate this.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/20.page#135</guid>
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				<pubDate><![CDATA[Sun, 2 Jan 2005 01:10:53]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re: DruidsRPG144</title>
				<description><![CDATA[ Even though all 3 levels are instant respawn you still need 3 levels for the fact that you get either 1, 100, or full starting health depending on which level you have. ]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/20.page#139</guid>
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				<pubDate><![CDATA[Sun, 2 Jan 2005 01:34:19]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
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			<item>
				<title>DruidsRPG144</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>

Artifact Monster Summoning doesn't allow the queen or the giant gasbag to be summoned. (There's just too many problems with the child monsters these spawn)

&nbsp;
		</blockquote>

People  were still  spawning queens this morning?]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/20.page#144</guid>
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				<pubDate><![CDATA[Sun, 2 Jan 2005 13:15:42]]> GMT</pubDate>
				<author><![CDATA[ Kris]]></author>
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			<item>
				<title>Re: DruidsRPG144</title>
				<description><![CDATA[ level 8 monster tongue still allows for the giant gasbag, and queen. out of courtesy to fellow gamers and server proprieters alike, i kill them as soon as i notice them. besides, i like the titan and warlord better anyway.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/20.page#145</guid>
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				<pubDate><![CDATA[Sun, 2 Jan 2005 14:27:11]]> GMT</pubDate>
				<author><![CDATA[ cplmac]]></author>
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				<title>Re: DruidsRPG144</title>
				<description><![CDATA[ DruidsRPG145 Released <a href='https://www.disastrousconsequences.com/dcforum/posts/list/23.page' target='_new' rel="nofollow">https://www.disastrousconsequences.com/dcforum/posts/list/23.page</a>]]></description>
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				<pubDate><![CDATA[Sun, 2 Jan 2005 18:29:39]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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