<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the topic "So you want to be a Loaded Weapon Player?"]]></title>
		<link>http://www.disastrousconsequences.com/dcforum/posts/list/3.page</link>
		<description><![CDATA[Latest messages posted in the topic "So you want to be a Loaded Weapon Player?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ In this thread we can discuss:

1. What skills to add first to get us on the right track
2. Why you'd think these skills are important.
3. Discuss a skill and what it does for your type of play.
4. How skills interact with other skills.
5. What exactly various skills do.
6. What each class strengths and weaknesses are
7. What each class role is in game
8. Etc... ]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12194</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12194</link>
				<pubDate><![CDATA[Tue, 24 Jan 2006 17:18:46]]> GMT</pubDate>
				<author><![CDATA[ FodderFigure]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ Guess I can kick this off. The standard road traveled to become weapons master is put 15 stat points into your health bonus then buy regen 1. Build up weapon speed and damage bonus until you are high enough level to purchase loaded weapons. Keep on purchasing loaded weapons until you have to wait for another level preset, then start building up your weapon speed, damage bonus, and health bonus. Continue rotating back and forth between these bonuses and Loaded Weapons as your levels allow. When all are maxed your next steps could go in any direction. Either work up your resupply if you mostly use mini and link, or work up your vamp if you like to banzai into a room full of monsters like I do, but I would strongly recommend one of those two directions. Vamp will require you to load up on damage reduction I believe, and resupply will require you to load up on max ammo bonus.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12216</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12216</link>
				<pubDate><![CDATA[Tue, 24 Jan 2006 23:06:11]]> GMT</pubDate>
				<author><![CDATA[ cplmac]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ Is it uncommon to bank points from 44 - 55 (which would give you 77 points) so as to buy all of LW (levels 3 - 5) right then?

That's my current plan (currently level 43, leveling usually every day or so - but then I play fairly solid from 2:30pm ET - or earlier - through to 8:30 or so, with breaks for food and email).

As for stats, I'm aiming for regen 3 (which I'll be able to get at 44), already have vamp 2.  I do like to bonzai monsters too ("IN YOUR FACE!") but the way my points are going to work out, regen 3 is more expensive than vamp 3, and I'll have enough for regen 3 at 44 (where that banking of points begins).

I also tend to shoot for (via gifts or the MWM, if I can find it) having three principle magic weapons: flak, mini, link (getting a cursed one causes me much discomfort).  If I've got a vorpal, it gets used heavily (particularly if some kind soul will max it).  Otherwise I'm not good at shock combos if I've moved, and my weapon speed at this time doesn't make many other weapons feasable.

I've thought about getting points redirected, but even if you "accidentally" put too much in health bonus, you end up getting *used* to having that extra there.  The "accident" usually occurs when you don't know what your next goal is or (if you were like me) before you *really* figured everything out.

Prior to this point, I've always found "goals" - like "get regen" or "get vamp" or "get resupply" (that one can be tough - 50 points to ammo bonus takes a bit - but it's worth it).  Resupply at level 1 is very powerful - even if you have a weapon run out, you just switch to your next favorite one (which is why I've developed 3).

I've seen other folks with LW drop a bunch of weapons; at LW 2, I currently tend to toss my bio (if it isn't a decent magical one) as I will drop a couple of mines from time to time, grenade launcher (sometimes even if it is magical, as I have the R key mapped specifically for my flak - easier for my fingers to find than 7), and either my sniper or my lightning (depending on which one's magical, if one of them is and it isn't negative).  Everything else I tend to keep, although I'm thinking of tossing non-magical assault rifles and possibly non-magic rocket launchers (the AVRIL comes in handy once in a while, and again, with a key mapped for those two it'd be better if one of them was gone).

And really, the logic behind buying all of LW 3 - 5 (75 points!) is because my first experience with LW 1 resulted in two negative weapons: my flak and my mini.  "MWM anyone?!"  It's not usually that bad, but the "promise" of all positive magic weapons is something I can't pass up. :wink:

Sorry - I ramble, particularly when I'm not playing (at work right now).]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12224</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12224</link>
				<pubDate><![CDATA[Wed, 25 Jan 2006 04:30:22]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ If I had to do it again:

1. Get my base health to 150 - 200

2. Ratchet up my wep speed and dmg bonus to max while simultaneously buying three levels of vamp.

3. Work toward requirements for Resupply

4. Work towards requirements for LW 1.

5. Immediately purchase LW 2 after 1.

6. Two more levels of vamp

7. Work towards requirements for Ghost

After that, it doesn't really matter.  Once you have some Vamp, LW 2 and Ghost 3 (and their pre-reqs), you have all the core attributes of a LW player.  Everything else is fine tuning.  ]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12226</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12226</link>
				<pubDate><![CDATA[Wed, 25 Jan 2006 05:18:36]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ Far be it from me to disagree with such an excellent player, but:

Hmmm - Vamp and Regen can be purchased during the "get base health" thing (though you need 50 in DB to get Vamp at all).  I like the combo of vamp and regen - you can just sit there and gain health with regen; vamp means you have to be able to hit something, which usually means something can just as easily hit you.  Or at least, knows now where you are. ;)

LW 5 has a lot going for it, I'd say, and the requirements for ghost are quite expensive - as is the first level of ghost at this time.  I definitely will be aiming for ghost after LW 5 though.  It's just that at this time I haven't put a lot of points in damage reduction (50 of which are required for ghost 1, as is 200 points of health bonus).  After level 55 (by which time I should have the 75 points for LW 3-5) I'll need another 130 to get ghost 1 (45 more points in HB, 45 points in DR, and then 40 for ghost 1).

I would also like to get my weapon speed up - but the prereqs for skills don't usually include it.  My DB is at the 50 needed for vamp; I'd like to max that too, but after 50 no more is needed for skills.

So I guess it becomes personal preference then regarding what you value more: stat maxing or the ability to get a skill?

I still might get Vamp 3 rather than Regen 3 - dunno.  You make some good points, and the points I have left over I can sink into HB or DR, so the later path to Ghost isn't time consuming ...

I agree though - LW2 at the least with some resupply helps greatly; you start out with max ammo and (as I said previously) even resupply 1 is great if you have even just two favorite weapons.

Rambling again - but then this is the thread for it ...

Question on Rage weapons someone might be able to answer:

I'm reading the description and it was always my assumption (probably erroneously) that the vamp skill was turned off when you used a Rage weapon - however, this is not indicated in either the description for rage guns nor the description for the vamp skill.  If that's not the case, then vamp 3 is immediately worth it, as you'd get 5% health back with a rage weapon.  And recent experiences would make me guess that that's the case!  As I'm living longer than I used to with a Rage weapon (or maybe I'm getting better).  I was also under the impression that higher rage +'s did more damage to you as well, but it seems it's just a flat 10% no matter the Rage bouns ... hmmm ... vamp 3 and a Rage weapon ... next best thing to a vorpal gun I'd guess (assuming things work as if I am now under the impression that they do)!  Dru (or Shan), can you clarify the descriptions/math?]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12231</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12231</link>
				<pubDate><![CDATA[Wed, 25 Jan 2006 06:09:57]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ <blockquote>Is it uncommon to bank points from 44 - 55 (which would give you 77 points) so as to buy all of LW (levels 3 - 5) right then? 
&nbsp;
		</blockquote>
Well I thought of doing the same thing actually, but I'm glad I didn't... I boosted up my weapon speed to its max along with damage bonus and LW2 to start...  So when I got to your situation I believe I went for two levels of vamp instead and began working at my health.  I think it was a better decision because having all positive weapons(may be fun) but it won't directly help you stay alive.  I notice that you have vamp 2 and regen so you may want to up your weapon speed, and also Damage reduction helps quite a bit on the waves like 6, 12, and 14 so I'd give those some thought.  As for ghost, I just bought level 3 and it's a great skill but a hard one to gain early... so I'd stick with maxing speed first, but that's just me
]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12232</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12232</link>
				<pubDate><![CDATA[Wed, 25 Jan 2006 06:54:29]]> GMT</pubDate>
				<author><![CDATA[ Pyramidion]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ <p></p>

		<cite>BotFodder wrote:</cite><br>
		<blockquote>Far be it from me to disagree with such an excellent player, but:

Hmmm - Vamp and Regen can be purchased during the "get base health" thing (though you need 50 in DB to get Vamp at all).  I like the combo of vamp and regen - you can just sit there and gain health with regen; vamp means you have to be able to hit something, which usually means something can just as easily hit you.  Or at least, knows now where you are. ;)

LW 5 has a lot going for it, I'd say, and the requirements for ghost are quite expensive - as is the first level of ghost at this time.  I definitely will be aiming for ghost after LW 5 though.  It's just that at this time I haven't put a lot of points in damage reduction (50 of which are required for ghost 1, as is 200 points of health bonus).  After level 55 (by which time I should have the 75 points for LW 3-5) I'll need another 130 to get ghost 1 (45 more points in HB, 45 points in DR, and then 40 for ghost 1).

I would also like to get my weapon speed up - but the prereqs for skills don't usually include it.  My DB is at the 50 needed for vamp; I'd like to max that too, but after 50 no more is needed for skills.

So I guess it becomes personal preference then regarding what you value more: stat maxing or the ability to get a skill?

I still might get Vamp 3 rather than Regen 3 - dunno.  You make some good points, and the points I have left over I can sink into HB or DR, so the later path to Ghost isn't time consuming ...

I agree though - LW2 at the least with some resupply helps greatly; you start out with max ammo and (as I said previously) even resupply 1 is great if you have even just two favorite weapons.

Rambling again - but then this is the thread for it ...

Question on Rage weapons someone might be able to answer:

I'm reading the description and it was always my assumption (probably erroneously) that the vamp skill was turned off when you used a Rage weapon - however, this is not indicated in either the description for rage guns nor the description for the vamp skill.  If that's not the case, then vamp 3 is immediately worth it, as you'd get 5% health back with a rage weapon.  And recent experiences would make me guess that that's the case!  As I'm living longer than I used to with a Rage weapon (or maybe I'm getting better).  I was also under the impression that higher rage +'s did more damage to you as well, but it seems it's just a flat 10% no matter the Rage bouns ... hmmm ... vamp 3 and a Rage weapon ... next best thing to a vorpal gun I'd guess (assuming things work as if I am now under the impression that they do)!  Dru (or Shan), can you clarify the descriptions/math?&nbsp;
		</blockquote>

Regen 1 or 2 are not bad at low levels because you've got about 20-30  "dead" seconds as one round is widing down and the next is winding up.  If you took a beating last round, a little regen can help you stay in the game while you look for health.  I wouldn't go past regen 2, though.

Vamp is simply superior.  When you get to vamp 4, you'll forget regen even existed.  Imagine you're lobbing flak balls into a crowd of bad guys and doing 100 dmg per shot.  With vamp 4, in about five seconds you'll get back 100 points of health and keep going until you are at your base health + 50.  With regen 5, you'd need to wait 20 seconds to get that much and you'd stop when you got back to your base health.

Even without the +50 health bonus, vamp is still much more powerful.  Don't get me wrong, regen is definately not useless but it's more of an "icing on the cake" skill than something I would consider "core".  

As for the rage weps, your vamp is null when you arm one.  This is an occasional scenario, though.  I wouldn't worry about tailoring your stats for it early on.  

Vamp is great and all but it takes a LONG time to build up.  I got to level 4 and then didn't touch it for about 50 levels while I got Ghost and some other stuff.  You have to break up the exp grind monotony.  Quickfoot and Awareness, for example, are two really "fun" skills.  

]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12257</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#12257</link>
				<pubDate><![CDATA[Wed, 25 Jan 2006 18:57:40]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ <b><span style="font-size: 14px; line-height: normal">How do I become a Weapons Master?</span></b>

Hit "L" to get into your Stats window.  Look for the skill "Class: Weapons Master".  It will cost 1 point to buy this skill.

After this, skill purchasing may require a long term plan ...

Almost everyone will tell you that you want to put points in Health Bonus.  I don't dispute this, but there are other skills that will assist you in becoming a good WM:

You'll want to get Resupply.  But that requires 50 points into Max Ammo.

You'll want to get Vamp (and maybe Regen).  But Vamp requires 50 points into Damage Bonus (and each level of Regen requires 30 points of Health Bonus).

You'll want to work on your "Loaded Weapons" skill.  However, level 2 cannot be purchased until your level is 40.

You'll want Weapon Speed.  However, once you get this maxed, you'll want to consider getting Resupply 2.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#15630</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#15630</link>
				<pubDate><![CDATA[Sun, 16 Apr 2006 08:39:13]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ What I did was get 50 points in Health Bonus, then get Loaded Weapons 1 flat out right off the bat. At low levels, I took mostly stats. Weapons speed to 25, Damage Bonus to 50, and Ammo to 25. In there, I also picked up Vamp 1 and 2.

That's around 160 points, and that will take you to the low 20s in level.

Next big purchase was maxing Weapon Speed to 50 (25 points).

Then, the next big purchase was Damage Reduction to 30 (30 points), which even with 50 Health Bonus resulted in a MASSIVE increase in survivability. I'm talking dying wave 12, every time, since I can't quite seem to get the knack of Warlords, to being able to stay up most rounds in wave 12 and also being able to take a direct rock hit from a Titan if I have high health and some shield.

Now I'm level 35. The current plan is, at level 40, to have:

Weapon Speed 50
Health Bonus 100
Damage Bonus 50
Damage Reduction 35
Ammo Bonus 25

Vamp 2
Loaded Weapons 2

That's how I did it.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#17798</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#17798</link>
				<pubDate><![CDATA[Sat, 1 Jul 2006 20:16:55]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ Since I am a LW player I'll state what I did. The first thing I did was I focused on balancing out my stats and make sure I kept an even balance between my defense, offense, weapon speed, and health points. Between level 1-10 I focused on raising my defense and attack. Then between 11-20 I focused on defense. With defense I was able to survive longer. During wave 11 and 12 I was wasted by either a Queen or a Metal Skaarj. I couldnt even think of messing with the Titans or Overlords. When wave 14 and 16 came around, I would focus on just staying alive. Instead of trying to go for kills. 

After I hit level 25, I concentrated on raising my weapon speed and health. At this time my defense was in the mid 30's. The first thing I did was raise my health so I could get regeneration. I chose to get regeneration because I knew that if I didnt make a hit on the enemy I wouldnt be able to regain health. Not to mention that if I even did score a few hits, I would lose more health than I would gain it. It was more logical to get regeneration. At about level 30 I bought level 1 regeneration. After I got regeneration and my health raised, I decided to try and get Loaded Weapons 1.

After I bought Loaded Weapons 1 I decided to focus on maxing out my defense. My Defense was the 2nd highest stat next to Health. Now between level 30-36 I concenctrated on maxing out my defense and raising my weapons speed by small amounts. By the time I hit level 44, I had saved enough stat points to by Loaded Weapons 2. Now between level 45 and level 50, my focus was getting max weapon speed, max defense and getting my health to at least 108. Also to mention, my adrenaline was 10 points higher than normal. (Which is 110 Adrenaline.) 

Honestly I think if your going to focus on being a Weapons Master you should concentrate on weapon speed, defense, health, and attack. You need to also try and keep a even balance between your stats. Afterwards focus on getting LW 5. That is what I am trying to do right now. I know it will be worth it in the end.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#17811</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#17811</link>
				<pubDate><![CDATA[Sun, 2 Jul 2006 01:10:12]]> GMT</pubDate>
				<author><![CDATA[ InsaneManiac]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ For LW players......vamp is probably their most important skill....basically work with vamp3-4, LW1-3, regen1, ammoregen1-2,quickfoot1-2 while maxing out health bonus, damage bonus, damage reduction, weapon speed and getting 50 max ammo..........after dat concentrate on getting ghost3 then it doesnt really matter wat u do next.....u could get awareness if ur into kill-stealing.......but its up to u............ ]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#17827</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#17827</link>
				<pubDate><![CDATA[Sun, 2 Jul 2006 10:55:52]]> GMT</pubDate>
				<author><![CDATA[ TIMMY]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ Wow, I did pretty much what 320 recomended. I am happy with the results too. The only real deviation was that I bought quickfoot 1 as soon as I could.

2 things I feel are a waste to my play style. 

Ammo regen 2 I won't buy for a while yet. I held off because with LW3 you start with max ammo for all of your weapons, and you have a lot of weapons you can cycle through.

LW 4 and 5. I will wait to buy these for a while yet, there is usualy a fairly helpful LA on to pass out decent weapons when I play, I also like to be able to  
spawn new weapons when I die and the random element of what I get is kind of fun. Ya, I have had maps where every weapon I had was cursed, but that is part of the fun.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#17837</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#17837</link>
				<pubDate><![CDATA[Sun, 2 Jul 2006 14:25:19]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ Thanks Grizzled.  

Some of the info has changed.  There aren't the same pre-req's for LW.  Not to mention, there's the medics.  

With the medics, the game has totally changed.  A lot of my stat suggestions are based on a new player being able to survive, but survival is generally easier these days.  

That's a good thing, because it allows players to experiment a little more earlier on.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#17892</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#17892</link>
				<pubDate><![CDATA[Mon, 3 Jul 2006 15:36:35]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ Update!

See my above post for 1-40.
<p></p>

		<cite>Moof wrote:</cite><br>
		<blockquote>
The current plan is, at level 40, to have:

Weapon Speed 50
Health Bonus 100
Damage Bonus 50
Damage Reduction 35
Ammo Bonus 25

Vamp 2
Loaded Weapons 2
&nbsp;
		</blockquote>

I'm level 63 now, and let me add that post level 40 I'm probably not taking the path most players will take. Some might agree with me. What I'm doing is taking Resupply early - or, at least, what I see to be early. Perhaps it's not really a high level skill; I'm not sure. Regardless, having Resupply 1 at level 45ish was a <b>major</b> help. It didn't remove ammo from the equation, but it sure as heck made an unbelievable difference.

Also, side note: I accidentally put 5 extra points into DB, so it's 55, not 50.

Levels are approximate; I don't remember exacts, and I don't feel like doing the math at the moment. ;)

41-46: Ammo bonus to 50, Resupply 1
46-55: Save for LW. Buy LW 3, 4, and 5 at level 55.
55-57: Max DR to 50.
57-64: Max HB to 200.
64-75: Ghost 1 and 2 at 75.

So, plan at Level 75:

Weapon Speed 50
Health Bonus 200
Damage Bonus 55
Damage Reduction 50
Ammo Bonus 50

Loaded Weapons 5
Resupply 1
Vamp 2
Ghost 2


....and the grand plan, for what I would consider my "core" skills:

<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>
Weapon speed		 50
Health bonus		200
Max adrenaline		  5 &#40;250&#41;
Damage bonus		 80
Dam reduction		 50
Max ammo		 50 &#40;80&#41;
			---
			335 points

Loaded Weapons	5	100	= 10 + 15 + 20 + 25 + 30
Resupply	1	 15
Vampirism	4	 70	= 10 + 15 + 20 + 25
Ghost		3	 85	= 40 + 25 + 20
Advanced DB	10	 50	= 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5
Awareness	2	 45	= 20 + 25
Regeneration	5	125	= 15 + 20 + 25 + 30 + 35
			----
			490 points
			= 825 points/level 118
</pre>
		</div>]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#19226</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#19226</link>
				<pubDate><![CDATA[Sun, 30 Jul 2006 19:21:38]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ Okay! Another update!

I'm level 74 now. The next ten levels will be dedicated solely to damage. Starting with level 75, each level I'll buy one level of Advanced DB and put the remaining two points in the DB stat. That way, at level 86, I'll have Advanced DB 10 and maxed DB, which will complete my stats.

So, plan at Level 86:

Weapon Speed 50
Health Bonus 200
Damage Bonus 80
Damage Reduction 50
Ammo Bonus 50

Loaded Weapons 5
Vamp 2
Resupply 1
Ghost 2
Advanced DB 10


My master plan has also been slightly revised since last time. No Regen 5 for a core skill, only 2, and I'll pick up Vamp 5 instead of 4 and Resupply 2 instead of 1.

<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>
Weapon speed		 50
Health bonus		200
Max adrenaline		  5 &#40;250&#41;
Damage bonus		 80
Dam reduction		 50
Max ammo		 50 &#40;80&#41;
			---
			335 points

Loaded Weapons	5	100	= 10 + 15 + 20 + 25 + 30
Vampirism	5	100	= 10 + 15 + 20 + 25 + 30
Resupply	2	 35	= 15 + 20
Ghost		3	 85	= 40 + 25 + 20
Advanced DB	10	 50	= 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5
Regeneration	2	 35	= 15 + 20
Awareness	2	 45	= 20 + 25
			---
			450 points
			= 785 points/level 113
</pre>
		</div>]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#20432</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#20432</link>
				<pubDate><![CDATA[Fri, 25 Aug 2006 17:49:08]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ Okay, kids, this is the last update. Here are my final core skills. I'm level 90 now, and the rest will be up to you ;)

Final plan: Regen does more than it looks like it does. More importance on that. Awareness, not so much. I do so much damage now that it's not as important.

<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>
Weapon speed		 50
Health bonus		200
Max adrenaline		  0 &#40;250&#41;
Damage bonus		 80
Dam reduction		 50
Max ammo		 50 &#40;80&#41;
 			---
 			330 points
 
Loaded Weapons	5	100	= 10 + 15 + 20 + 25 + 30
Vampirism	2	 25	= 10 + 15
Resupply	2	 35	= 15 + 20
Ghost		3	 85	= 40 + 25 + 20
Advanced DB   10	 50	= 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5
Regeneration	5	125	= 15 + 20 + 25 + 30 + 35
 			---
 			420 points
 			= 750 points/level 108
</pre>
		</div>

After these core skills are complete, I'll start working on some of the "other" stuff (at least, as I see it!)

-Quickfoot
-Speed Switcher
-Vamp 5+
-Shields Up!
-Power Jump
-Smart Healing
-Ultima]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22283</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22283</link>
				<pubDate><![CDATA[Sat, 21 Oct 2006 09:57:01]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ That is a pretty solid set of skills moof, but I think it would be a lot more advantageous to get Vamp 5 before you get Regen 5. As an LW player you will get into the action a lot more and vamp 5 will help A LOT more than regen 5. You can get your health basically back to normal with a avril, flak ball combo at a titan and if you are really low on health you can spray the mini from afar or launch avril's at warlords or anything that you can lock onto. I think getting speed switcher is akin to getting advanced DB because you can start to incorporate combos into your game. ]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22286</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22286</link>
				<pubDate><![CDATA[Sat, 21 Oct 2006 15:48:13]]> GMT</pubDate>
				<author><![CDATA[ Mach]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ As you are aware moof, we are about the same level (you are of course ahead of me, but we are pretty close).  Because I have not gotten into VAMP or REGEN alot, I will not speak about that.  One skill I picked up last before I went on my quest for Ghost 1, was awareness.  I was suprised how it bumped up my score.  Here are some of the highlights.

1). If you have more then 1 same monster, you know which one to take down first.  This means you quickly get rid of the easy one (red bar) and then deal with the full health monsters.  Less monsters means less chance of getting killed.

2). So your toe to toe with a titan and your debating on using the trans to get back to your safe spot.  You know you have 1-2 seconds before your dead.  With awareness, you can gamble better.  If the monster is still green bar, then you teleport back.  If they are red, then you stay and kill them.

3). It is easier to find enemy to kill.  This is because there are alot of times that I walk past the monsters (smaller of course).   But with awarness, I see them alot better in the distances.

4). Because you can see them clearer in the distance, you can determine better to use that deemer.  Example: I look in the distance and see alot of mid to low monsters attacking you.  If I see mostly green bars, I fire off the deemer.  If I see mostly red bars, I know that my deemer by the time it makes it there will not help much because you would of killed them by the time the deemer reaches you.

5). It is interesting to see how certain weapons will do damage on the monsters.  I have been learning which weapons will do more damage on certain monsters.

Ok that is my top 5 about the awarness.  Now to ME there is one down side that I noticed.  Because of the placement of the bar, it is very hard for ME to see the halos around pets.  I find myself using some ammo on a pet and then realize oowww thats right it is a pet, not a monster.   Thats about the only downside I have seen on awarness, but as you can tell I have found it to be useful.

Eitherway you go Moof, I know you will kick butt in the game like you usally do.  Can you hold up on leveling so I could actually pass you?  Just joking, go kill and have fun!]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22288</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22288</link>
				<pubDate><![CDATA[Sun, 22 Oct 2006 06:03:10]]> GMT</pubDate>
				<author><![CDATA[ RadicalROM]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ You did pass me! ;)

You're about a half level ahead of me... :D]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22290</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22290</link>
				<pubDate><![CDATA[Sun, 22 Oct 2006 08:24:10]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ Moof,

I agree with Mach.  Regen is fine for quiet times and between waves, but when you need to get your health up quick, especially during the heat of battle, the vamp skill is far more quicker and valuable.  

Also, the same with ghost.  Yes, I know it's expensive to get to level 3 but you will find that your scores will increase about 100 to 200 points per game just being able to get out of tight spots.

Awareness is ok, but I use the radar all of the time, and with my level I'm not sure that it will help me that much.

If you look at my stats, you will see that I've pretty much built up the skills evenly.

One other note, tho.  Get your adren up so you do combos such as booster, berseker, speed, and other useful combos.  Same for ammo and ammo resupply.  Nothing kills you faster than being out of ammo at the wrong time.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22291</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22291</link>
				<pubDate><![CDATA[Sun, 22 Oct 2006 09:31:40]]> GMT</pubDate>
				<author><![CDATA[ (DC)DEMONSLAYER]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ Awareness is definitly a great skill to have, Rom's points were all bang on. Extremely helpful for getting spree kills or simply getting out of sticky situations.

Even if you aren't into combos, speed switcher helps get your trans out quicker, it's extremely noticeable from SS 2 to playing without it on my medic. I love transing around maps and comboing so I couldn't live without that skill.

I can't believe I forgot about ghost. Demon is bang on, your score will increase a lot with ghost not only because of that extra life, but you can afford to play more aggresively. I'd buy up to level 3 ASAP. I think I got it in the 70's to 80's. You could (and I personally think should) buy it earlier than that. Get yourself vamp 3 or 4, resupply 2, max health, wep speed, DR and DB then work on ghost imo.

The core skills imo are Ghost 3, LW 5, Resupply 2, Vamp 5, maxed DB, DR, health and wep speed.

Once you get that I think you can go any route you choose depending on what type of player you are. 

Quickfoot is a great all-around skill, not only does it help to get out of sticky situations, but it helps you get to kills faster.

I've talked about speed switcher and awareness already.

Advanced DB is very nice as well and great bang for your buck.

Instead of resupply 3 I went ahead and maxed my ammo stat to 80. I'm not sure which is more useful, but it's a must imo. If you have a vorp shock you will need as much ammo as possible and on titan waves you can run out of flak ammo. Mini and Link also last much longer.

If you want more regen I think you are best off maxing it at one time. I had regen 1 since probably level 15 and it's pretty much useless on it's own. Regen 5 is definitly a nice skill, but you want to get up to regen 5 as quickly as possible otherwise it's wasted stat points imo.

I have ultima 1 as well, kind of a spur of the moment purchase, I don't regret it, but I'd definitly get the things I mentioned previously before this skill.

Hope this helps.]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22304</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22304</link>
				<pubDate><![CDATA[Sun, 22 Oct 2006 16:29:37]]> GMT</pubDate>
				<author><![CDATA[ Mach]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ <p></p>

		<cite>Mach wrote:</cite><br>
		<blockquote>The core skills imo are Ghost 3, LW 5, Resupply 2, Vamp 5, maxed DB, DR, health and wep speed.&nbsp;
		</blockquote>

 :-? Gotta agree.........A good LW player will have these maxed out ASAP.  I would also add maxed ammo.  I got ghost maxed out while in the 40's.  By the time I hit level 40, I had the health/db/dr/ammo (almost)/wep speed maxed out. :-?]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22305</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#22305</link>
				<pubDate><![CDATA[Sun, 22 Oct 2006 16:57:40]]> GMT</pubDate>
				<author><![CDATA[ (DC)DEMONSLAYER]]></author>
			</item>
			<item>
				<title>Re: So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[  :mrgreen:i wannabe a LW jippie]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#25176</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#25176</link>
				<pubDate><![CDATA[Sat, 27 Jan 2007 13:30:00]]> GMT</pubDate>
				<author><![CDATA[ Firestorm96]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ <p></p>

		<cite>Moof wrote:</cite><br>
		<blockquote>Final plan: Regen does more than it looks like it does. More importance on that. Awareness, not so much. I do so much damage now that it's not as important.
&nbsp;
		</blockquote>A note on a side effect of awareness I noticed... If a monster is hidden or obscured by a cloud of steam, giant blood globs, water, etc, you can still see them because their stat bar is still completely visible! This helps greatly when targetting even while trodding around in the 12+ seconds of Giant Gassbag Blood-globs. :-)]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#33383</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#33383</link>
				<pubDate><![CDATA[Sat, 26 Jan 2008 12:12:46]]> GMT</pubDate>
				<author><![CDATA[ Piper]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ Just a side note: If you turn the gore level down on your game settings there are no large blood gobs :thumbup:]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#33392</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#33392</link>
				<pubDate><![CDATA[Sat, 26 Jan 2008 21:15:37]]> GMT</pubDate>
				<author><![CDATA[ Micron(Micron)]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ <p></p>

		<cite>Micron(Micron) wrote:</cite><br>
		<blockquote>Just a side note: If you turn the gore level down on your game settings there are no large blood gobs :thumbup:&nbsp;
		</blockquote>Oh, but I LIKE the gore! That way I can see the giant globs of cherry Jello the Gasbags give ya! :-) I mean, nothin's funnier than seeing a HUGE bunch of Jello FLYin' across a map to gather around the guy that won the prize by killin the Jello-Bag that was carryin it! :-D]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#33397</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#33397</link>
				<pubDate><![CDATA[Sun, 27 Jan 2008 00:08:43]]> GMT</pubDate>
				<author><![CDATA[ Piper]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ Im slightly horrified. :-&]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#33398</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#33398</link>
				<pubDate><![CDATA[Sun, 27 Jan 2008 06:21:59]]> GMT</pubDate>
				<author><![CDATA[ Micron(Micron)]]></author>
			</item>
			<item>
				<title>Re:So you want to be a Loaded Weapon Player?</title>
				<description><![CDATA[ <p></p>

		<cite>Micron(Micron) wrote:</cite><br>
		<blockquote>Im slightly horrified. :-&&nbsp;
		</blockquote>

LOL]]></description>
				<guid isPermaLink="true">http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#33399</guid>
				<link>http://www.disastrousconsequences.com/dcforum/posts/list/1554.page#33399</link>
				<pubDate><![CDATA[Sun, 27 Jan 2008 10:01:13]]> GMT</pubDate>
				<author><![CDATA[ (DC)DEMONSLAYER]]></author>
			</item>
	</channel>
</rss>
