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		<title><![CDATA[Messages posted by "BotFodder"]]></title>
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		<description><![CDATA[Messages posted by "BotFodder"]]></description>
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				<title>Re:The Return (sort of)...</title>
				<description><![CDATA[ Passed!

Test is out of 1000 pts with 790 a passing grade.  Sent a couple of texts to the boss when I got back to my phone (not allowed to take it into the exam room):

589

Sorry, typo: 895

:P]]></description>
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				<pubDate><![CDATA[Fri, 15 Feb 2013 14:14:18]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:The Return (sort of)...</title>
				<description><![CDATA[ FYI:

Took the SWITCH test first Wednesday of the class.  Failed it by 20 points ... out of 1000.

Took the ROUTE test first Friday (IIRC) of the class.  Failed it by 12 points.

Took the TSHOOT test last day (second Friday) of the class.  Passed it by 90 points.  This was sufficient to renew my CCNA for three years, so no worries there.

Retook SWITCH Feb 1, passed it by like 78 points.

Retake ROUTE Friday.  Pretty sure I'm ready.]]></description>
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				<pubDate><![CDATA[Mon, 11 Feb 2013 16:34:00]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:The Return (sort of)...</title>
				<description><![CDATA[ The rare times I play will probably be between 6:30pm-7:30pm ET (currently 11:30pm-12:30am UTC, if I've done my math right).  Sometimes earlier on Saturday and Sunday.

It's the rare time I have if I've managed to get some study time at work (since the CCNP is a work related persuit) and I've gotten all my honey-dos done, and there's nothing on the DVR worth watching.

Managed to get BF leveled up a bit (dug up the old excel spreadsheet with the "plan" on it) and am working on BD (though as a medic he gets more xp if players who are smart enough to hang around a bit to be healed are on, as opposed to bots that tend to run away).  By the way, Demon - I'm not over level 200 with *any* character so I can't try out subclasses yet.

On the CCNP front, my CCNA expires 4/30/13; I have a bootcamp course (where we cover all the material and do practicums/labs morning to night every day) scheduled for 1/7/13 - 1/18/13, and will probably work on the tests (all three of them) shortly thereafter.]]></description>
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				<pubDate><![CDATA[Sun, 18 Nov 2012 07:51:39]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:The Return (sort of)...</title>
				<description><![CDATA[ I too will only be on for short stints maybe two or three times per week, depending on life.  I am in the middle of my studies for the <a href="http://en.wikipedia.org/wiki/Cisco_Career_Certifications#Network_Professional" target="_new" rel="nofollow"> :arrow: CCNP</a> which I need to pass by 4/30/13.  I have a class (hopefully, if I can get work to pay for it) for a couple of weeks in January.  It's three tests.  But every once in a while I should be able to make it on for a round or two here and there.  So out of practice though ... having trouble remembering my keybinds, even for my WM.]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2012 08:00:51]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:The Return (sort of)...</title>
				<description><![CDATA[ Ditto.

Oh yeah ... since today is the day it is ...

BOO!]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2012 06:43:41]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>SCUBA photos</title>
				<description><![CDATA[ Hi gang - I know it's been a while; just lost my taste for UT ... but, I got a PM and since I was here I though I'd pimp my website ...

I did my 399'th dive the other day: <a href='http://scuba.ericdives.com/?d=399' target='_new' rel="nofollow">http://scuba.ericdives.com/?d=399</a>.  Got some decent pics; forgot it was 399 because if I had remembered I would have arranged for a quick second dive to make 400!

My MySpace has been heavily depreciated; I moved my <a href="http://blog.ericdives.com/" target="_new" rel="nofollow">blog</a> to a new section of my website.  I'm also on <a href="http://twitter.com/ericdives" target="_new" rel="nofollow">Twitter</a> now.

For everything else, there's Facebook.  You should be able to find me at myhandle@gmail.com (no, not "myhandle" - do the appropriate replacement ;) ).

Finally, if you want to take shots at me, I'm spending what time I can spare (not much these days) on the TNT BF2  servers.]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2009 04:43:03]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:Weapon master unbalanced</title>
				<description><![CDATA[ <p></p>

		<cite>Hobo_Joe wrote:</cite><br>
		<blockquote>I'm pretty sure this has been mentioned somewhere cuz I could swear I've seen it, but I have seen some LA artifacts laying around sometimes. I'm not sure if the player dumped them or if the pinata effect is back.&nbsp;
		</blockquote>
Is it all of them?  Or is it perhaps ones that they might have run across that were tossed from monsters?

It's highly possible that if an LA runs over monster-spawned artifact that he will spew that one.

And if it wasn't an actual LA that died, that might also be the case.

Only a true LA who hasn't had contact with an other "copies" of his artifacts won't spew them unless he does it manually.

Been a while since I fixed it ... there may be something to do with *how* the LA died, too.]]></description>
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				<pubDate><![CDATA[Mon, 23 Feb 2009 04:34:17]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:Weapon master unbalanced</title>
				<description><![CDATA[ While I was wrong about the Triple/Rod issue, I know for a fact that Junkies do not pinata any more - *I* fixed that.

The only time a WM will get artifacts is from monsters ... so if you want to limit that, you just have to set it up so that monsters don't spit out artifacts any more.]]></description>
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				<pubDate><![CDATA[Sat, 21 Feb 2009 12:58:43]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:junky unbalanced</title>
				<description><![CDATA[ If I recall correctly, the Triple and LR have already been adjusted so that they won't work together.

Look elsewhere for your imbalance issue.]]></description>
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				<pubDate><![CDATA[Thu, 19 Feb 2009 03:43:47]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:Home</title>
				<description><![CDATA[ <p></p>

		<cite>Chameleon wrote:</cite><br>
		<blockquote>Yah, I'm not even going to bother with it.  I'll look for your LBP map you made Botfodder.  I upgraded my HDD on my PS3 so that I can download stuff.  I had a 20GB and now I have a 320GB.  Now I can DL stuff.
&nbsp;
		</blockquote>
Hey let me ask you, as I've been thinking of doing this (and have a 500 GB hard drive laying around) -

Did you lose anything worth noting?  I have player data from a bunch of games I don't necessarily want to part with just yet ... through it probably wouldn't be that big a deal, now that I think about it ...]]></description>
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				<pubDate><![CDATA[Thu, 5 Feb 2009 05:20:51]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:Home</title>
				<description><![CDATA[ Sorry too cheap to buy a bluetooth keyboard for the PS3, or hook up a USB keyboard to it.

Besides, I already have a presence in SecondLife that I neglect.

Those of you with LBP should look for "Dungeon Depths" by botfodder2 :)]]></description>
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				<pubDate><![CDATA[Mon, 26 Jan 2009 07:17:32]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:globe can kill you</title>
				<description><![CDATA[ It probably has to do with how they operate.  In the code, globe probably stops you from taking all "damage", whereas the healing weapons calculate the damage you "take" based on your relationship to the shooter.  If you're on the same team, you take "negative damage".  Not on the same team?  "Positive damage".

Sorry.  Just the way things were coded up.]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 08:42:01]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:WOP Anyone?</title>
				<description><![CDATA[ IIRC Druid has said that the weapons are already powerful enough - we don't need to add additional powers to the weapons used.

I tend to agree.]]></description>
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				<pubDate><![CDATA[Sun, 18 Jan 2009 08:05:59]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:an idea for a new class</title>
				<description><![CDATA[ <p></p>

		<cite>Thè-Hättêr wrote:</cite><br>
		<blockquote>mmm i dont know.. but its weierd since i dont play i came with an idea.... for a new class... what about a class that relies on "melee" attacks, and ll the range weapons deals little or no damage at all... and he can get like a swords ( like ut2k4 chaos) well i dont know.. maybe&nbsp;
		</blockquote>
Dru was thinking of that some time ago - he just had issues with finding a good weaponset (probably by including another mod), and then how the class would get better weapons and skills ...

Not sure how far he got with it.]]></description>
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				<pubDate><![CDATA[Mon, 5 Jan 2009 03:54:54]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:engi abilitiy that wont unstack their power</title>
				<description><![CDATA[ <p></p>

		<cite>Wail wrote:</cite><br>
		<blockquote>Why do Engineers have a shorter Link Beam in the first place?&nbsp;
		</blockquote>
At the very least it's because they have unlimited ammo (at least I think that's Szlat's original reason).  It may have something to do with the power of the link beam too.]]></description>
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				<pubDate><![CDATA[Wed, 17 Dec 2008 06:43:29]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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