<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Messages posted by "inperfectdarkness"]]></title>
		<link>https://www.disastrousconsequences.com/dcforum/posts/listByUser/45.page</link>
		<description><![CDATA[Messages posted by "inperfectdarkness"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Re:12/21/2007 Unreal Server 3 is live!</title>
				<description><![CDATA[ any word on how long before we get an rpg mod for ut3?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/3603/32478.page#32478</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/3603/32478.page#32478</link>
				<pubDate><![CDATA[Fri, 21 Dec 2007 12:55:01]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>Re:Suggestions!!!</title>
				<description><![CDATA[ not sure if this has been suggested:

"essence of power" cost: 100 adrenaline.  adds 1 attribute point to whichever weapon you are holding.  breaks after use.

"essence of chairity" cost: 100 adren, 100 health.  removes the * from whichever weapon you are holding, thereby enabeling said weapon to be "clonable".  breaks after use.

thanks,

inperfectdarkness.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/5/10666.page#10666</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/5/10666.page#10666</link>
				<pubDate><![CDATA[Tue, 22 Nov 2005 15:58:05]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>Re:Suggestions!!!</title>
				<description><![CDATA[ not sure if it's been said, but:

what about an artifact that reduces the rate at which adrenaline is used, when it is activated?  you could call it the ECONOMIZER (in homage to FF6).]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/5/4538.page#4538</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/5/4538.page#4538</link>
				<pubDate><![CDATA[Fri, 17 Jun 2005 11:53:48]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>Re:not sure if this has been mentioned before, but...</title>
				<description><![CDATA[ sorry, dude.  it' just the actual name of the server.  not trying to offend those with sensitive tastes.

but what about the weapon speed resetting to zero?

-inperfectdarkness.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/245/1806.page#1806</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/245/1806.page#1806</link>
				<pubDate><![CDATA[Sun, 13 Mar 2005 08:54:04]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>not sure if this has been mentioned before, but...</title>
				<description><![CDATA[ i've been playing on <> in Dallas, and i've found some "bugs" that i'm not sure if they're related to your mutator or not.

1.  resurrection from inside a vehicle resulting in an "on foot" weapon speed of 0.

2.  certain vehicles not working correctly in vehicle invasion.  (i.e. you can climb inside it, be harmed inside it, but you can't control or manipulate it.)

3.  quite possibly a problem with Don's setup, but after a while (a few waves) my shots start becomming invisible, occasionally my guns, and the monsters become invisible too.  this seems exacerbated by the number of players connected.  the only solution i've found is to disconnect, and reconnect.

thanks,

-inperfectdarkness.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/245/1789.page#1789</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/245/1789.page#1789</link>
				<pubDate><![CDATA[Sat, 12 Mar 2005 20:39:16]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>Re: Mine Layer Schizoid</title>
				<description><![CDATA[ so is there a way to make vehicles take on magical properties when you climb inside them?  i really, really want a STURDY manta.

-inperfectdarkness.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/82/912.page#912</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/82/912.page#912</link>
				<pubDate><![CDATA[Tue, 8 Feb 2005 14:22:03]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>Re: Mine Layer Schizoid</title>
				<description><![CDATA[ so if i have mini+5, and climb into a goliath, all my tank shots are now +5?

or climb into a turret gun, now it's +5 plasma shots?

-inperfectdarkness]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/82/906.page#906</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/82/906.page#906</link>
				<pubDate><![CDATA[Tue, 8 Feb 2005 08:56:16]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>Re: bug</title>
				<description><![CDATA[ normally, you can adjust the exp per level directly in ut2k4 mutator settings.  i've discovered that i can do this manually in the ini file, thankfully.  unfortunately, the buttons that used to allow me to add additional level specifications inside the ut2k4 mutator settings menu, are now missing.  not sure when i noticed these as missing, but i do remember there being a button to add additional levels.

anyways, just keeping my eyes peeled,

-inperfectdarkness.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/65/831.page#831</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/65/831.page#831</link>
				<pubDate><![CDATA[Fri, 4 Feb 2005 09:46:12]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>bug</title>
				<description><![CDATA[ druid,

i have discovered a problem with your mutator.  when configuring the rpg settings, i CANNOT add any more levels to the "exp required for each level" settings.  i was hoping that i could hand-taylor the levels up to level 50, but i am unable to do so with your settings.  is there a way to fix this?

-inperfectdarkness.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/65/561.page#561</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/65/561.page#561</link>
				<pubDate><![CDATA[Wed, 26 Jan 2005 05:50:16]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>Re: A handy calculations sheet</title>
				<description><![CDATA[ ahh, i see your math now.  you are indeed correct.  i wasn't exactally sure how the waves played into monster level, and this clarifies that.

is there a way to increase wave difficulty by more than a factor of 2?  say 4?

wave 5= level 40 monsters

-inperfectdarkness.

p.s.  ut2k3, ahh how i miss the days of no speed caps, and regenerating redeemers...]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/62/549.page#549</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/62/549.page#549</link>
				<pubDate><![CDATA[Tue, 25 Jan 2005 14:19:14]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>Re: A handy calculations sheet</title>
				<description><![CDATA[ at .30 adjust factor, that's 30 levels for every 100 for the player.  at 10 points per level, that's 300 for every 1000 for the player.  those must be divided equally between damage bonus and reduction.  so actually, that table should show 1/2 the monster stats in damge and reduction.

at least that's how i was informed it worked.

-inperfectdarkness.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/62/528.page#528</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/62/528.page#528</link>
				<pubDate><![CDATA[Mon, 24 Jan 2005 18:05:37]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>Re: Suggestions!!!</title>
				<description><![CDATA[ <p></p>

		<cite>cplmac wrote:</cite><br>
		<blockquote>can you do the rest of us a favor, since you dont care for disastrous consequences? Stop posting on the forum where the rest of us disastrous  consequences fans go to discuss and improve OUR favorite server. &nbsp;
		</blockquote>

i post on here, because i want to churn the thoughts of more than just 1 person with my ideas.  even if druid doesn't like an idea of mine, it may trigger another idea in someone else.  any improvements are welcome, in my book.

just so we're clear, i'm not hating on yourserver.  i CHOOSE not to play on it.  just like you CHOOSE not to play on any other particular server.  i'm not attributing political party to anyone, i was trying to reinforce my belief, "that people with very differing points of view and goals--can still work together for a greater good."  turn me away, if you wish, but i'm only here because i care about IMPROVING this mutator.  if you care like i do, you're probably open to all suggestions.

this is my form of positive support.  i SUPPORT YOUR MUTATOR.

-inperfectdarkness.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/5/509.page#509</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/5/509.page#509</link>
				<pubDate><![CDATA[Mon, 24 Jan 2005 05:38:36]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>Re: Suggestions!!!</title>
				<description><![CDATA[ <p></p>

		<cite>cplmac wrote:</cite><br>
		<blockquote>or you could just change your name to john. Hi cloud!
...&nbsp;
		</blockquote>

let's not quibble over the 9 year olds that play gta: san andeas, or that some iteration of mortal combat has been played by pre-teens for ages.  yes, gore can be set to off.  it can also be turned back on just as easily, since it's not password protected--which would require constant parental supervision.  the ESRB has placed ratings on these games for a reason.  i believe that if you're going to be a parent, don't have M+ rated games in the house in the first place...unless aren't trying to unhealthly shelter your kids.  i'd rather be the parent that allows his kid to drink alcohol, underage, at his OWN house, than forbid him from doing so, and he does it where i'm not around.  at least i can KNOW what he's doing. 

as for my name....

it's the same as the first paragraph.  i have my views, you have yours.  i'll live my life my way, you live yours your way.  i'm not asking you to "alter" anything to accomodate my presence on your servers.  i'm not asking anyone on your server to have me on their "buddies" list.  and i'm definately not going to change my name, just to "CONFORM".

i am on this forum for 1 reason.  i like the mutator.  i have suggestions, and am interested in the directions it's heading.  i don't care about the DISASTEROUSCOUSEQUENCES server, just the others i play on that run his mods.  it's like a wise man once said, "even the republicans can have something that appeals to democrats once in a while."

i hope this clears things up.  THIS ISSUE IS DEAD TO ME NOW.

on a different note, i love the idea about super magic maker, vortex.  the non-duplicated magic is ok, but limits the INF and the HEALING you can get.  i'd rather the server admin adjust the % chance of a weapon happening.

i have another idea, how about a vengence skill?  each time you get pushed to your death by another player (shot, countershoved, etc.), that player loses all his adrenaline, ammo, and 1/2 his health.  this makes it actually plausible NOT to buy countershove.  (the stories i have about that countershove, and a little map known as DM-Training Day)

how about an aggrivation skill, especially for deathmatch.  the more damage you take from a specific player, the more effective your weapons become AGAINST that player.

how about an ANTI-TOXIN ability that eliminates being POISONED for 15 minutes?

how about an INDINCARY magic weapon, that causes 10 level up effects on whoever it hits, limiting the visibility as though on fire? (may have to be limited for the minigun)

how about a weapon REVERSE charm, that flips the properties of all your weapons, SIMULATNEOUSLY?  misfortune-->lucky, energy--> draining

how about a matrix-effect charm, that reduces monster speed, and hp by 10% when in your vicinity?

how about cursed charms?  you can't toss them, and they constantly work, may or may not use adrenaline.  ideas:

sap--constantly drains hp/ adrenaline
i.q. loss--1/2 the ability level on all your friendly monsters (max  of lev. 4)
monocular vision--lowers accuracy of all weapons
reduced caliber--less damage from all weapons
adrenal failure--all combo's don't work
mesochistic magnetism--creates a small aura that attracts all projectiles
fatigue--inability to jump at all
ability loss--randomly deactivates 1 or more abilities (imagine no vamp, regen...)

last idea for now, how about a re-training charm, that breaks after use, that allows you to unlearn an ability, even without allowing you to respend those points?

peace,

-inperfectdarkness]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/5/499.page#499</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/5/499.page#499</link>
				<pubDate><![CDATA[Sun, 23 Jan 2005 14:32:33]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>Re: Suggestions!!!</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>
I often think of it like this: If I had someone in my home, and they said or did something that would compel me to ask them to leave, I take the same stance on my server. We expanded these rules to be more stringent when our contributors asked if their little ones could play with us. &nbsp;
		</blockquote>

you make an excellent point.  one that i have another personal problem with.  there appear to be more people UNDER the age of 18 playing a M+ (i.e. 17+ rated) game, than those over 18.  even if you declare VERBAL content to be questionable, the entire GAME is not appropriate for "LITTLE ONES".  not that i'm trying to justify anything, but it is somewhat of a double standard.

as far as my name?  how can anyone possibly put me in their "buddies" list, if i have 12 different names that i am forced to play under?

*back on topic*  some good suggestions.  how about MONSTER TAG?  that is, each person would have to FRAG the friendly monster of another player.  you'd also lose points for killing your own.  you could make this run with regular invasion, but have all the friendlies VERY VERY TINY, and hard to see.  you could get bonuses for killing your buddies' monsters, like tokens, or extra points.

btw, has anyone made an add-on monster pack for ut2k4 invasion, featuring the enemies in UNREAL2?

has anyone figured out how to make the 2ndary fire on the healing link actually HEAL?

how about a RANGE ability that extends the threshold on the LIGHTNING ROD?

how about ugrades for the flak to cluster the spread tighter?

how about a reverse-effect gun, that mirrors the environmental effects?  pushes you AWAY from gravity vortexes, pulls you IN to redeemer blasts, counter-countershoves, etc?

how about a memory aiming ability, that automatically aims your shots towards a monster?

how about a gravity vortex, that affects weapon shots...i.e. shok rifle blasts that BEND?

how about a SKILLED-ASSASSIN gun, that increases the points awarded for kills?

i'll stop there for now.  lots of ideas.  let's keep them coming.

-inperfectdarkness.
]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/5/474.page#474</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/5/474.page#474</link>
				<pubDate><![CDATA[Fri, 21 Jan 2005 20:35:56]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
			<item>
				<title>Re: Suggestions!!!</title>
				<description><![CDATA[ i'm just saying, i've played on 100's of servers for dozens of fps's, using one of these two names.

this is the only time i've ever been pushed out because of it.

i respect an admin's right to censor.  i also feel that such information should be included in the "server title", not just in the "welcome notes".  and in my opinion, "censored" servers don't make a server the "best".  certain players will always need censored, because they run their mouths.  that shouldn't be grounds to punish all players.

now can we get back to my SUGGESTIONS?

-inperfectdarkness]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/preList/5/355.page#355</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/preList/5/355.page#355</link>
				<pubDate><![CDATA[Thu, 13 Jan 2005 18:55:15]]> GMT</pubDate>
				<author><![CDATA[ inperfectdarkness]]></author>
			</item>
	</channel>
</rss>