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		<title><![CDATA[Messages posted by "Szlat"]]></title>
		<link>https://www.disastrousconsequences.com/dcforum/posts/listByUser/218.page</link>
		<description><![CDATA[Messages posted by "Szlat"]]></description>
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			<item>
				<title>Re:So you want to be a Medic/Monster master Player?</title>
				<description><![CDATA[ <p></p>

		<cite>Sokoro wrote:</cite><br>
		<blockquote>So Medic, Extreme Medic, Extreme Monsters, MM/ENG Hybrid do only 50% damage with all weapons, vehicles and turrets, right?
So when they max their DB to 80, then they do 70% of damage with all these weapons, vehicles and turrets, right?&nbsp;
		</blockquote>

Only the Extreme Medic gets the damage reduction. This is to balance the increase in healing power they get.

How much damage is done depends on lots of things. Yes the DB will increase it, but the DR of what you are attacking will reduce it.]]></description>
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				<pubDate><![CDATA[Mon, 5 Nov 2012 06:29:06]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Missing StatPoints</title>
				<description><![CDATA[ The amount of points every player has is (level - 1) x 7, not level x 7.
This is how it is. And always has been. Check the third post in <a href="http://www.disastrousconsequences.com/dcforum/posts/list/1846.page" target="_new" rel="nofollow">this thread</a> - in 2006 you started as level 5 with 28 points.]]></description>
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				<pubDate><![CDATA[Mon, 5 Nov 2012 06:22:11]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Energy shield lvl 1 vs 2</title>
				<description><![CDATA[ Energy Shield level 1 saves 1 health by using 1 adrenaline.
Energy Shield level 2 saves 2 health by using 1 adrenaline.

So level 2 is twice as efficient at soaking up damage.]]></description>
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				<pubDate><![CDATA[Tue, 18 Sep 2012 10:19:37]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Bugs in DruidsRPG227</title>
				<description><![CDATA[ <p></p>

		<cite>Danny wrote:</cite><br>
		<blockquote>whats does armor regen and armor vamp do for sentinel specialists? it definately doesn't regen or vamp sent health.... just curious...&nbsp;
		</blockquote>Same as for any engineer - increases the armor of the vehicle or turret you are in.

However, there is a special case that if the game is not a team game, then armor vampire will work for sentinels.

But that applies to all engineers - there is nothing specific for sentinel specialists. So these abilities are not as useful for sentinel specialists as for other specialists - which is why you can't buy as many levels.]]></description>
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				<pubDate><![CDATA[Tue, 3 Jul 2012 01:20:32]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Bugs in DruidsRPG227</title>
				<description><![CDATA[ Looking at the logs for the first three, the error logged was
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>
Developer Backtrace:
Log: &#91; 1&#93;  ./ucc-bin &#91;0x8632f29&#93;
Log: &#91; 2&#93;  &#91;0xffffe500&#93;
Log: Unreal Call Stack: AActor::ProcessState &lt;- AController::Tick &lt;- TickAllActors &lt;- ULevel::Tick &lt;- TickLevel &lt;- UGameEngine::Tick &lt;- UpdateWorld &lt;- UServerCommandlet::Main

</pre>
		</div>
We have been getting these crashes for a while - see the first page of this thread. Unfortunately, there isn't enough logged for me to work out where the problem is. To my limited understanding it says "crashed while updating something". The ProcessState reference is more than we usually get logged, but not enough to identify which actor has the problem, or under what conditions.

Sorry.]]></description>
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				<pubDate><![CDATA[Fri, 1 Jun 2012 06:00:17]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Bugs in DruidsRPG227</title>
				<description><![CDATA[ Thanks for reporting these, and for including approx times and maps. It helps.
<p></p>

		<cite>Danno wrote:</cite><br>
		<blockquote>4/10/12 (3:17 PM ET) Desert Isle:
My engineer link gun displayed 2 different streams after my ball turret was destroyed. I was trying to heal my locked ball turret after it got hit by a fire titan. (I have no idea what anyone else saw, but this is what I saw on my client.) Once the turret was destroyed I continued to see the red stream that is used for boosting, and was 'joined' by the other 'standard' green one. No matter how I moved the red stream was 'stuck' to where my turret was prior to its destruction, while the green one went where directed. A couple of new guys may have be joining our server at the time.&nbsp;
		</blockquote>I think these sorts of issues are down to packets getting lost between the server and the client. I would expect other people not to see the problem. Was the framerate struggling at the time? How often does this occur, or was this the only time you have seen it?

<p></p>

		<cite>Danno wrote:</cite><br>
		<blockquote>4/11/12 (2:18 AM ET) Dismemberment:
Cannonball's ultimate destroyed PK's mini turret. If I recall correctly, it was at medium or low health at the time. (I've also seen Annika's ultimate destroy floor sents on some other map, but I don't recall the time or the map.) Hopefully this instance with Cannonball can shed some light on this.&nbsp;
		</blockquote>Unfortunately, I didn't get any log files for the 10th, which would have included this game as it was around midnight Mountain Time. So I can't chase it up. It may be that when Cannonball died, he got removed from the server due to a player joining, so the Ultima couldn't determine which team it was on. But that is speculation. 

<p></p>

		<cite>Danno wrote:</cite><br>
		<blockquote>4/12/12 (11:29 PM ET) Tutorial Classic:
I'm pretty sure this bug has been mentioned elsewhere, but here is a record of player's ultimate 'pushing' titan rocks into another player, killing them. Ghost_Recon was hit by several titan rocks, setting off his ultimate, and forcing him to ghost to another location. There were several titan rocks adjacent to my position, and when Ghost's ultimate went off, I was instantly killed. (And no, I'm not blaming Ghost for this.  O:)) I was not under direct fire by titans at the time. I was around the corner from them, but the rocks were nearby. If I recall correctly, this was not a wave with ghost titans.&nbsp;
		</blockquote>There isn't a lot I can do about this. If a titan rock gets pushed onto you, however it occurs, you will get splattered. Just one of those things. I am assuming you were stationary? Some missles only get replicated to your client if you can see them when they get spawned. So if you walk into a room, you can get hit by a missle that the server knew about, but didn't tell your client to draw it. It is one of the "efficiencies" in the code, to reduce network loading.

<p></p>

		<cite>Danno wrote:</cite><br>
		<blockquote>4/12/12 (11:56 PM ET) Redkin:
Engineer deaths are occasionally causing the server to crash. Here is a record of Ghost_Recon getting killed by some monster, and the server crashing. Ghost did not recall what killed him. (I know my engineer has been killed by titan rocks and/or fireballs and it was enough to cause a crash. This has been the outcome of a recent TON80 death, too. Both of these other crashes were on different maps than the above-mentioned one. I may add the names of the two other maps to this post when I get the chance, but I don't recall the dates/times for those. I'm going to try to be more diligent about making a note of any of these in the future.) &nbsp;
		</blockquote> MMmm. I have it playing DM-BDC-HaNGaR2k4v2 then BR-DE-ElecFields at that time. Redkin was played at 11:34PM ET on the 11th, so I assume it was that one since you were on. It crashed due to a runaway loop
ScriptLog: CHOOSEATTACKSERIAL in state Hunting enemy NONE old enemy NONE CALLING BYTE 23
This was for a RockSlith finding a new enemy, but it occurs periodically for all sorts of monsters. I don't think it was particularly due to an engineer being killed. I think it is a bug in the underlying UT2004 code. Not sure if what we are doing is encouraging it or not though.

<p></p>

		<cite>Danno wrote:</cite><br>
		<blockquote>4/12/12 (1:38 PM ET) Squander:
Similar to Locrain's post above, here is a record of my engineer blocks surviving my engineer's death. I was not disconnected at the time; said blocks were viewable while I waited to respawn. I'm not sure if this helps, but I was killed by a queen prior to this occurring.&nbsp;
		</blockquote>I can't see anything in the server logs that would indicate what caused it. Were the blocks visible to others, or just you? I think RoadKill was the only other person on at the time?

Thanks for the reports, but I don't seem to be able to help much on these ones :(]]></description>
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				<pubDate><![CDATA[Fri, 20 Apr 2012 06:31:41]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Subclass balance in DruidsRPG227</title>
				<description><![CDATA[ <p></p>

		<cite>K&D_Enterprise wrote:</cite><br>
		<blockquote>..but I think the wm/eng should be able to build two total sentinels instead of one. &nbsp;
		</blockquote>Can you clarify please? At the moment, a WM/Eng can build 2 defense sents or one lightning sent - similar to the AM/Eng. You think the WM/Eng should be able to build 2 lightning sents - which is more than a standard Engineer can do?

<p></p>

		<cite>Locrian wrote:</cite><br>
		<blockquote>I take it that means Base Specialists are keeping all of their current Defense Sentinel bonuses?&nbsp;
		</blockquote>The Base Specialist is really in trial mode, and needs to be tweaked to achieve the correct balance and game play. Their main attribute was the link sentinel - all the other bits are there for balancing purposes. If it is wrong, then it needs to be tweaked. Perhaps their defense sents are just a bit too dominating? In particular, I am open to the request to remove healing from their defense sentinels, and perhaps ammo and energy. But it requires feedback from you guys as to how to take it.
At the moment, there is one base specialist in the top 25 compared to 6 extreme medics, even though the base specialist has been played more times than the extreme medic. In fact Base Specialist seems to be the most frequently played subclass amongst the high levels. This might mean that it makes life just too safe, but takes some of the excitement out. You guys give me feedback.]]></description>
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				<pubDate><![CDATA[Thu, 15 Dec 2011 01:38:13]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Subclass balance in DruidsRPG227</title>
				<description><![CDATA[ The defense sentinel only being able to heal up to +100 health was a decision so that there would always be space for a medic or extreme medic to be able to top people up. And I think that restriction should also apply to MM/Eng sentinels - the MM/Eng can get the rest of the healing xp by standard healing methods.

Note that the MM/Eng can buy up to level 5 of sentinel healing, while the base specialist is limited to level 2. So the 2 MM/Eng's sentinels will heal more each second than the 4 base specialist sentinels, and hence return more healing xp.]]></description>
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				<pubDate><![CDATA[Wed, 14 Dec 2011 14:40:42]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Locking Turrets</title>
				<description><![CDATA[ But with the lock, you spawn the turret, lock it, and then no-one else can get in. So you don't need to worry about ejecting people or kick-voting. Because they can't get in.

You can hop out, pick up a DD, and hop back in again with no worries.

And according to the post I made, because you have the option of locking things you don't want people in, by default if it isn't locked you are saying you want people to use it. So lock things you want for personal use, don't lock things you want to share. But if you haven't locked it, don't start placing kick votes - it's your fault not theirs!

The presumption is that this is a team game, and people want to share good things.]]></description>
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				<pubDate><![CDATA[Wed, 30 Nov 2011 06:15:42]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Locking Turrets</title>
				<description><![CDATA[ Earlier in this thread, or in <a href="http://www.disastrousconsequences.com/dcforum/posts/list/4923.page" target="_new" rel="nofollow">this thread</a>. But I agree it isn't as clear as it could be.

Just bind a key to the command "Lock", and another key to "Unlock". Then look at the turret and press the lock key.]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2011 16:58:31]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Locking Turrets</title>
				<description><![CDATA[ Why not lock the turret?]]></description>
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				<pubDate><![CDATA[Mon, 28 Nov 2011 05:32:45]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Subclass balance in DruidsRPG227</title>
				<description><![CDATA[ <p></p>

		<cite>Locrian wrote:</cite><br>
		<blockquote>I'm confused about the EWM part, though.  I thought Advanced Damage Bonus this build was already +30%?  Where did the extra 20% come from?&nbsp;
		</blockquote>The Advanced Damage Bonus is +30% when maxed.
LW6, which only the EWM can buy, gives the player an additional +50% damage bonus, as well as maxed weapons, in exchange for reduced adrenaline use.]]></description>
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				<pubDate><![CDATA[Mon, 17 Oct 2011 18:16:35]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Subclass balance in DruidsRPG227</title>
				<description><![CDATA[ <p></p>

		<cite>K&D_Enterprise wrote:</cite><br>
		<blockquote>I played the Bersker for a bit and a first few levels are fine, but then it turns into a run and hide for you life.  The power of the character is fine but no regen or shield regen,  even if it was really low would help. At least you could go lick your wounds.  If there is no base or players to help you, you're simply dead, which I was on almost every level on the map. Getting killed by a monster with like two shots with 400 health is not condusive to a great game play experience.&nbsp;
		</blockquote>Everyone has a slightly different style of playing, and so different subclasses suit different people. Some people like the Berserker subclass, and never play anything else. And they get high scores - it just takes some getting used to.]]></description>
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				<pubDate><![CDATA[Mon, 17 Oct 2011 18:12:57]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Changes submitted since version 227</title>
				<description><![CDATA[ First two bug fixes. As documented on the forums, when the speed combo finished, adrenal drip would give the wave bonus adrenaline to the player. This is fixed. And the same bug applied to shield regen.

Then a couple of balance issues. Extreme WM and Extreme AM are still too strong in my humble option. So I have reduced the extreme bonus they get.
So an Extreme WM with LW6, as well as getting all maxed weapons, would also get +50% on all weapon damage. This is too much, so I have reduced it to +30%.
And an Extreme AM used to get +100% damage from adrenaline and/or 50% adrenaline usage. This is again too much of a bonus - so now it is +66% damage and/or 60% adrenaline usage.]]></description>
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				<pubDate><![CDATA[Thu, 13 Oct 2011 05:42:15]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Subclass balance in DruidsRPG227</title>
				<description><![CDATA[ Personally, since I play with a 200+ ping, I find the flak a lot easier - at least some of it will hit, whereas the beam will normally miss.

Anyway, my personal feeling is that if you want to do DM, it is about player v player, so you should go without the RPG. Exactly what is the satisfaction for a level 300 wiping out a level 10 player? Or is it really about low levels shortcutting the xp grind?]]></description>
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				<pubDate><![CDATA[Tue, 11 Oct 2011 15:54:04]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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