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Messages posted by: ECHO  XML
Profile for ECHO -> Messages posted by ECHO [1034] Go to Page: Previous  1, 2, 3 ... 66 , 67, 68, 69 Next 
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It's never been clear to me exactly how weapon handouts work. I know that you cannot handout a weapon with a * in its name, but let's say that I spawn with an energy +1 flak. If I hand that to an LA player and they give me back an energy +3 flak, that allows me to go and hand out that weapon myself, right? But if I use a MWM and end up getting an energy +3 flak, then I cannot hand it out?

TheDruidXpawX wrote:
It's certainly possible to replicate this info to the clients, but I find myself asking... why? If you really want to know, you can go find out here: http://www.disastrousconsequences.com/dc/rpg.jsp 


But you can't view stats in game. I just thought it would be helpful to know who can heal, max weapons, etc at a glance (for instance, my LW is ECHO.SPR, but no one would be able to tell which class I am by just looking at my name). It's not an urgent issue, just a thought.
haha
I love how none of the turtle skins can actually sit down in a vehicle. They're always standing in some awkward position.

Pumpkin hat, huh? Well that has nothing on the pumpkin helmet:




is it possible for us to retract our votes? I don't see any obvious way
if you didn't see it, take a gander at youtube.

At first I thought it would be too soon, but it was surprisingly tasteful.

My favorite part: "Oh hey sinatra!"
yeah, those graphics are mind blowing.

the day when we can't differentiate games from reality is near
thou shalt not have any other games before unreal tournament!
Hmm... good points.

well on second thought, there are more important things to spend bandwidth and cpu power on.

[BGE wrote:
Cha-Chi]From the way you said that, I think you meant your vote is to keep the momentum, a.k.a. the current settings? 


err, yes. Guess I wasn't clear about that
I think I'll retract my vote for zero momentum. A lot of what has been said here makes sense. I can at least appreciate momentum for its entertainment value. I always get a good laugh when someone knocks me over the edge. But it also takes a little consideration on both sides of the situation. Players have to learn to stay away from the edges and also be careful about where they direct their weapons.
I was wondering if some sort of class indicator on the F1 screen might be possible. For instance, a player's name would show up a different color for their class (red for WM, yellow for AM, green for medics, or whatever). I'm unfamiliar with UT coding so I have no idea how much work this would take. I thought it might be useful for finding players to max weaps, healing, or whatever since not everyones character name hints as to which class they chose.

supertoast wrote:
I use it. I don't often have my trans set in a safe place to get out too, so I use it when I've got four queens on top of me. 


well then I guess we can blame toast for the telefrags
ditto, used it once and then forgot about it
I've spent the past two days playing my medic character and have experienced the disapearing weapons only once. Normally I'll have to reconnect to the server once or twice per map with my WM. The two major differences I notice between my characters are:
1. I have fewer weapons than my WM (usually 2 besides shield/assault)
2. I die less
Shots still tend to disapear, but come back quickly and never really affect the gameplay.
 
Profile for ECHO -> Messages posted by ECHO [1034] Go to Page: Previous  1, 2, 3 ... 66 , 67, 68, 69 Next 
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