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Was in a hellbender on blueprint (only one engineer on at the time) and my UT program crashed. Didn't appear to happen to anyone else in the hellbender, but UT crashes are a rare event on my machine.
Raptor rocket lock-ons aren't working.
The server crashed twice within the last hour. Not sure if this was an effect of the upgrade or just normal crashing. edit: but during both times I had vehicles spawned
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ok...
The voice indicators do not flash when someone is in a vehicle and talking on the mic.
You can spawn vehicles on top of yourself (kinda ties into the spawning of vehicles on teammates)
Some link sentinels health health bars will randomly flash empty and then back to full.
Weapons lockers give out link guns even though we already have engineer links.
Not sure if this was left out intentionally, but non-engineers cannot gain experience by linking with link sentinels.
I witnessed a strange bug when Mach was in a tank and died while idriving it. First the initial tank explosion occured and he died. Then two ultima blasts appeared above him, which killed me and injured several other players around us.
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Moof wrote:
Summoned vehicles can crush friendly players. Turrets do not.
You're telling me! haha
Engineer Link sometimes shows no shots being fired (and does no damage or healing), which can be remedied by switching to another weapon and then back.
Vehicle health bars sometimes go funky monkey. The health bar will enlarge to almost being larger than the vehicle itself.
I'll reiterate that link turrets are WAY too powerful. I didn't have to do much other than spawn link turrets to get top score.
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Hobo_Joe wrote:
Besides, if you play here long enough you start learning what class people and you'll be able to tell. Lots of the people that play here have names that tell you which class they are anyway..such as mine Hobo_Healer is my medic obviously, LA_Hobo is artifacts and then Hobo_Joe is my WM
Yes, but my point was that not everyone has obvious names. Not everyone plays here often enough to know exactly who is what. I do, and yes, it's easy to ask if I can't tell, but even so the suggestion would've been a convenience. Either way it's not a big deal.
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Mario is actually in Fro's skin pack, which contains nearly all of the skins used on DC. You can get it here.
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Spacey wrote:
Actually, I have found that reflection +7 and +8 (max+1) have some pretty good bounce-it-back-at-them with the energy from queens, skarj and such.
Same here. A reflecting shield +7 really saved my butt once because it reflected almost all of the skaarj blasts. Don't really notice the effect much on weapons lower than +5.
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Sparky*USA* wrote:
Oh and turtle + pumpkin + water = turtle soup
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Ah ok that clears things up. Thanks Bot and Pyra
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Pyramidion wrote:
You're right on the asterisk weapons, but if a LA maxes a weapon for you, then tosses it back to you here's what will happen.... you will have the option of choosing two flacks, either your old energy flack 1, or the new energy flack 3.
Is that after you throw your own flak before accepting the new one?
I tried a MWM yesterday and tried to clone the weapon, but it turned into a regular weapon (ie. no magic). I had a negative weapon, changed it to a +2, but the weapons following that were all non-magical...
Hmmm, I'll have to experiment.
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supertoast wrote:
At least I don't have to worry; even though I'm a poor college kid who can't afford to contributer
w00t being a poor college kid! I won't be able to contribute again until the quarter ends and I'm able to get a job again. Filing at a Dr.'s office here I come!
Wouldn't it be a bad idea to test new monsters and the new engineer class together at the same time? I don't know much about coding in UT, but I'm a computer science major and, in my own experience, I usually test one thing at a time. I mean, what if the two start conflicting with each... that'd be one huge headache to sort everything out.
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It's never been clear to me exactly how weapon handouts work. I know that you cannot handout a weapon with a * in its name, but let's say that I spawn with an energy +1 flak. If I hand that to an LA player and they give me back an energy +3 flak, that allows me to go and hand out that weapon myself, right? But if I use a MWM and end up getting an energy +3 flak, then I cannot hand it out?
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TheDruidXpawX wrote:
It's certainly possible to replicate this info to the clients, but I find myself asking... why? If you really want to know, you can go find out here: http://www.disastrousconsequences.com/dc/rpg.jsp
But you can't view stats in game. I just thought it would be helpful to know who can heal, max weapons, etc at a glance (for instance, my LW is ECHO.SPR, but no one would be able to tell which class I am by just looking at my name). It's not an urgent issue, just a thought.
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haha
I love how none of the turtle skins can actually sit down in a vehicle. They're always standing in some awkward position.
Pumpkin hat, huh? Well that has nothing on the pumpkin helmet:
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is it possible for us to retract our votes? I don't see any obvious way
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