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Messages posted by: Lad  XML
Profile for Lad -> Messages posted by Lad [15]
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(DC)DEMONSLAYER wrote:
link turrent ... Link turrent 


Hate to be picky, but seeing "turrent" annoys me. It's turret.
Are you hosting offline and playing by yourself?

'Cause when I open up a listen server to test stuff by myself, on death abilities like Ghost and Ultima never worked for me. Never really knew why, but it's only when I would host my own game.
I think I actually prefer the red dots that grow for monsters now. It gives you more of a feel for what you're going to be up against when you go around the corner

To be honest, if it was up to me, I wouldn't show blocks. But from what I've read (I barely play on DC cause I'm in Australia :p) people seem to notice a mass of dots on the radar and realize that it's a block base. So I dunno.

Oh and what's the dot look like when someone's in a vehicle? I've never really paid much attention to dots when people get in / out. Can't remember if it even changes at all? :S
Perhaps if it's a kind of stalemate between whether or not to have the class symbols, maybe it could be implemented as an ability that the people who want it can buy, like someone, TON I think, said a few days ago.
I think that if you're going to have a cross for the medic, you may as well be unbiased and give every class an individual icon. And all the icons together looks fine.

With the monsters though, I think you're right that red does blend in a bit, but it still looks decent. The two options I think for monster would eiter be the reds dots that grow relative to monsters health (independent of player health like you said) or just a plain old yellow dot for all monsters. I still can't decide which though :S

The dots being same size for pets also seems fine. But one other thing. Now that a player with no class (if it's implemented) has a white dot, how distinguishable is it from an empty vehicle? Only a minor thing but I'd be keen for a screenshot maybe, if it's not too much hassle.

Oh and are monsters still going to be on the edge of the radar when they're out of range?

Great work with it regardless of what the changes end up being though.
*Gasp*

Really nice work with that Szlat!

And what Tawn said is probably right. Go with the trend of the other classes using the same colour as the icon; make the medic exp a lighter shade of blue.

And wow like Dracos said. Can't wait
Yeh I was thinking of Orange too as well, mainly because it's the other colour along with white on adren pills. But it might look too similar to red/yellow? Maybe if Szlat tried it and posted a new screenie to compare?

And I reckon the Health picture is fine. I'd say that most medics/monster masters are primarily a medic, and a summoner second.
Ooo I didn't think of UDamage, that might work a charm.

And yeh I agree Elite But umm, not many other primary-ish colours left. So I dunno.

And Szlat, I'm assuming it'd default to white if someone didn't have a class?
Just thought I'd say that the screenshot of your progress looks awesome

Looking forward to seeing it in the next version.

The only thing is the picture of the Rocket Launcher as the WM logo. All the others are pickups and seem more suited, maybe someone could make a fancy WM logo?
From what I know, it doesn't necessarily mean that there will be x number of "bogus" entries, but it does seem to have a really low chance of happening.

If I remember correctly:

The chance of it happening once is 1/65000 and for that same number to get selected again would be another 1/65000.

So I think it's (1/65000) * (1/65000) which is a really small number; 1/4225000000

In other words, it isn't gonna happen too often.
I think that it should only be AMs who get some sort of experience percentage from other players doing damages with handed out weapons, so... In order for the AM to have "helped" another player, I figure it should only be weapons that an AM has MWM'd. This would mean that to get some exp back the AM would have to put in a minimal effort of 100 adren to have MWM'd the weapon.

As for handing out and then dropping the weapon, I'm not too sure what a fair way of doing that would be. I might try and think up one :]

And with the issue of another AM max +1'ing a weapon given by another AM, I think that if another AM decides to use 250 adren to max +1 a weapon given to them, that they should be entitled to keep their exp.

greg11 wrote:

also, Am I reading this right...It looks like the poison queens are getting exp for poison damage. 


I'm by no means expert, but maybe that's for when a Medic summons a Poison Queen as a summon? Unless that's dealt with elsewhere..
Dude graphics aren't the only thing that make a game.

How the game plays etc is the main part of the game.
And whether you enjoy it or not.
I'll never get over games like Starcraft and Diablo II, they're awsome.
Just one thing for when you do come to balance it. I know a lot of servers have an adren cap higher that 250, and I was testing it with a char that had 1000, and it was kinda impossible to die while I had the Mana Shield weapon out So you might have to bring in some crazy percentage formulas like default shield has? >.< Or just make it never stop 100% of the damage, just very close to?
Hey Wail I hope you don't mind but after I read your code for RW_DWManaShield, I was like And wanted to try it out. So I hope you don't mind that I compiled it to test it.

And it's completely awesome. You did a great job with it
 
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