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Messages posted by: ECHO  XML
Profile for ECHO -> Messages posted by ECHO [1044] Go to Page: Previous  1, 2, 3 ... 65, 66, 67 , 68, 69, 70 Next 
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Maybe your monkey skin requires you to edit your ut2004.ini file. I know this skin requires an edit for the voice pack to function.
Someone needs to use this skin haha
It reminds me of greedo's skin, only less junky and more laundry ... -ey

DragonBlade wrote:
how on earth did you get 3 tanks stacked 


magic!

Moof wrote:
Low level player assistance is still in, as are all the other fixes except new artifacts and Engineers. 


oops, spoke too soon. It wasn't in this morning when I was on

robertdx wrote:
I'm not sure if this is a bug or not, but:

During the preview, it appeared that I was given Ghost. Being a LA player I wasn't sure if this was normal or not but I went with it. Now that the preview is off, I seem to still have it. I've never purchased it before. 


Players under level 40 were given ghost. The preview is over and ghost has been lifted from all low level players.
Here are a couple of things I thought of as I was playing as an engineer. Please add any constructive ideas that I may have missed.

-I feel that engineers should be limited to only 2 sentinels. Even if they are toned down, the map will fill up quickly if more than one high level engineer starts building on a small or medium sized map.

-The only automated sentinel should be the smallest (the one that looks like a bullet) and the cost should be increased. In some ways they are like pets, yet they fire continuously and fire at anything that moves. Maybe add sentinel intelligence?

-The link sentinel has to go. It's large, it's powerful, and I think the link turret would be a fine substitute.

-The only vehicles I can see being practical on a wide range of maps are the scorpion and the paladin. The scorpion is small enough to manuver tight areas and the paladin has a nice balance of offense and defense. Not too sure about the hellbender since it can be easy to sit in a corner and camp. Vehicles that are flat out cheap: tank/manta/cicada. Relatively useless vehicle: SPMA. I feel that the raptor should only be spawned in onslaught maps. There's obviously not enough room to fly on smaller maps and flying around open maps like megawoot is just ridiculous.

-I'm torn between limiting vehicles to only 1, or 2 small/1 large. Thoughts?

-I really liked using the trans for spawning vehicles. It was quick and easy.

-I think I spotted someone else mentioning that the point system has to be redone. I would agree, never could figure it out. (though I never had the number wraparound like moof had. I think my screen resolution in the game is 1280x960)

-auto eject, vamp/regen, and stunts: all great ideas. I noticed the stunt gauge was missing. I had level 2, so I don't know if that's in a later level. Forgot to read up about that.

-Hopefully the number of artifacts will be cut down by the time the engineer class is finished because it was pretty frustrating having to scroll through so many.

I'll add more when I think of it.
I think the new medic artifacts pretty much "seal the deal" on the current medic weapon system. Granted, they do need to be toned down a little, but I can see a new medic weapon as a little unnecessary to an already well equipped class. As an abstract idea, the medic gun does sound cool, but for our current needs, we have all that we need.
This bug has been verified in the RPG201 thread: here

Flak Monkey wrote:
If spaning vehicles can crush players, can they be used to crush/telefrag monsters? Drop a tank on a titan and watch the health bar drop some...dont know. 


I tried that, but it was pretty hard to do because of the lag spike whenever you spawn a vehicle although I think I did manage to crush a skaarj
Yes, it could've been a coincidence, however, I was playing moondragon (I think that's the name... oriental CTF map?) at the time. It's pretty big and during early waves you don't run into many enemies. I don't think I was being attacked 5 seconds prior. It just seemed so sudden it made me think there was some sort of bug with a connection to adren. But like I said, I can't remember exactly if had been attacked 5 seconds before, so this could all be for nothing

Szlat wrote:
Shield Regen kicks in once you have had 5 seconds during which you haven't taken any damage.

If you have say level 5 shield regen, you will start off with 50 shield. Every second you have not been damaged in the previous 5 seconds, and your shield is less than 50, it will increase your shield. 


ok, well I was running around the map collecting adren, then when I reached 100% it suddenly kicked in and started regenerating. I think I had level 2.
ok, last thing...

When exactly is shield regen supposed to take effect? My shield didn't start generating until I had full adren. Is that supposed to happen?
...or get bored. Whatever floats your boat












And thanks again to Szlat, Moof, and Botfodder! The engineer class was a lot of fun to test out. You guys did an awesome job!
I don't see how anyone can say whether this class will or will not be unfair. It's quite clear that the preview engineers are way too powerful. Tweaks will be made, abilities taken away. Why don't we just wait until everything has been adjusted before making judgments? I think it would be an insult to the development team who put so many hours into coding this class if we just trashed the idea before it could ever take off.

Mystic wrote:
after being in a tank and bot used a invulnerabilty orb i was invicable to everything. absolutly everything untill i died from suicide.. definalty needs fixing.. som,e people were effected as well ..  


A similar problem with the double damage sphere happened last night with one of my link sentinels. The purple glow lasted for about 10 seconds after the sphere disappeared.
 
Profile for ECHO -> Messages posted by ECHO [1044] Go to Page: Previous  1, 2, 3 ... 65, 66, 67 , 68, 69, 70 Next 
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