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Messages posted by: -Jason_x-  XML
Profile for -Jason_x- -> Messages posted by -Jason_x- [1106] Go to Page: 1, 2, 3  ...  72, 73, 74 Next 
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I echo elite when I say "Freaking awesome"...well...sorta of an echo...
But yes it looks pretty dang good so far .....
Geez...you leave for a few weeks and look what happens...>_>...
Well why should engi's have regen and not AM's?..
Engi's have more regen than Am's for that matter...though be it shield regen...
I say the balance without engi health regen is good...an example is before 41 you may notice overly decent engi scores than those who are over 41 by a bit...like 50's or such..
But thats just me...
WAAA!! Howd I do that?!...
Not map...silly Jason... skin! I meant skin packs...*edits above post*..
Here's the DC skin pack thread
And here's the list of skin packs

Also if its named skeleton...I think then its in 4 according to the for thread
Its in the skin packs if Im not mistaken... skin pack 3 under the name 'terminator' ...
Eh?!....Since when?!..
Am I the only one who experiences that..>_>..?
Happy fathers day....
May your days be filled with more happiness than your wallet is filled with empty pockets...
AM's already have a 'repulsion' artifact...
Also I thought RPG only worked in DM, DTM, VCTF and ONS not CTF....

F8_AL wrote:
i still dont agree that engineers are overpowered though. i rarely see an engineer get over 1500 score, where as other classes are gettin way over 2000. i agree that they are an easy class to play; sit in a turret and shoot, but they are not overpowered. i think the drone should only be availible to higher lvl engineers and enable them to get out of their base and actually fight a bit 

If you were around back before balance youd be singing a different tune...there were level 30's and 20's scoring in the 1500 range and beating out WM like violator...(aah that was fun...)

Though I do miss those megawoot games with 4 tanks per side...aaah that was fun...

Reason why the engi class may seem 'under powered' is because the AM medic and engi are support class compared to the main class of WM.....
Each class has their peak points....engi peak early and climb steadily from there....AM's peak later..medics peak the latest ..and WM...I forget...
Er..Point being!...AM have their artifacts...Medics have their healing and pets and engis have their constructions...

Personally I have more fun on certain maps being and engi helping others get crazy good scores than myself getting a decent ne, but hey thats just me...
Weapon's locker and one problem with that would be balance in team game...

RoadKill v3.4 wrote:

(DC)DEMONSLAYER wrote:
Well, better than the armpit music................ 


http://www.youtube.com/watch?v=Av0FLJaeu54



 

Aaaah isnt the internet sucha wonderful place....
I ditto that...
Its amusing...but slightly...frightening...
The change would only happen every 6 levels if it were this reason ^
Cant say if there were any over night changes to the sever...dont think so..
If you're an engineer its because you bought a skill before the price change so you were given back a whole bunch of points for those skills but retained them...
As you hit the level when you can buy them the points are subtracted away...
see here for more examples
That not necessarily true...
People will be still be playing here prolly until the sever closes down to move to Ut3..Not to mention not everyone can run UT3
My first thought when seeing the picture was "So easy a caveman can do it" Geico ads.....
Excellent replica though
 
Profile for -Jason_x- -> Messages posted by -Jason_x- [1106] Go to Page: 1, 2, 3  ...  72, 73, 74 Next 
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