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Messages posted by: Starfire  XML
Profile for Starfire -> Messages posted by Starfire [18] Go to Page: 1, 2 Next 
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No not that issue....we occasionally see network related stuff as in that thread. These weapons are not available when they disappear. Folks with Loaded Weapons lose all their weapons except shieldgun and it wont even fire....
Cant decide whether this is a DruidRPG issue or just UT2004RPG. I'm running Druidv200 and UTrpg2.2. I've gotten complaints from some players that in the middle of a wave all their weapons disappear except shieldgun. Pushing the number keys or weapon scroll key does nothing and they cannot pick up new weapons. It remains that way even after going to the next wave. However if they suicide or die and have ghost, once they come out of ghost the weapons reappear as normal. Anyone seen this before or know what the trigger might be? Thanks in advance.
Well, that table is deceiving since it's a percentage increase. At the 160 level for instance, it takes roughly 40,000 xp to level.

In the mean time, I might have discovered the problem...I had just added a new monster pack...MetalandGhost monster pack which contains metal, ghost and gold versions of the satore monsters. On the gold wave, a seemingly invulnerable skaarj occasionally is generated so each hit with a flak results in 10 levels gained!!! Once removed, no more problems. Must be something in the monsterpack code rather than rpg or druids.
Been running v200 since its release. Also run a custom chatlogger/playerjoin log parsed to our forums for easy review. Noted in one log players discussing another player gaining 50 levels per shot on a monster. I backup rpg ini file 2-3 times per week. Best as I can tell, this player went from level 166 to 310 on one map. I'm not running any anticheats on the server. Funny thing is that the player who benefited from it said nothing in chat....I mean if it happened to me, I'd at least type "wtf??". So is there a legitimate glitch that could cause this or is there an invasion cheat out there that could do this?

My leveling chart is as follows:

InfiniteReqEXPOp=1
InfiniteReqEXPValue=3
Levels=0
Levels=15
Levels=20
Levels=25
Levels=30
Levels=35
Levels=40
Levels=45
Levels=50
Levels=55
Levels=60
Levels=65
Levels=70
Levels=75
Levels=80
Levels=85
Levels=90
Levels=95
Levels=100
Levels=105
Levels=110
Levels=115
Levels=120
Levels=125
Levels=130
Levels=135
Levels=140
Levels=145
Levels=150
It's puzzling....I like your Player agreement so much more than antitcc's. I saw that some time ago Vortex had asked the same thing over on unrealadmin but didnt see that it got answered. I noticed he posts in this forum....hopefully he'll post here and let me know if he figured something out.
I have 2 servers: an rpg invasion server and a tam server with antitcc(v119b26) running. The player agreement mod works great with the invasion server. However, on the tam server when you join the player agreement pops up but then disappears once antitcc begins its check, with no time to agree/disagree. This does not prevent anyone from joining the server. In the PlayerAgeement.ini file, it says "unable to respond". Any thoughts on how to fix this?

I know antitcc has it's own player agreement but it's very limited on how much you can say. I'll also post over at unrealadmin to see if anyone there knows as well.

Thanks in advance
Im not a fan of Deathmatchpro, but Yro is a fun invasion map. Monsters seem to move normally on it as compared to other maps so not sure why MonsterMover doesn't like it. But I'm no mapper so I would have no idea what was in the map(or not in it) that generates the error. The only node I know is in Onslaught
The map names are in the error codes I posted.... DM-Yro and DM-DEATHMATCHPRO. I haven't played those particular maps after installing the mutator so I'm not sure how they played. I did check the chatlogs for that particular time and the only thing mentioned by players was the lag being experienced.

I was hoping that maybe there would be a setting in the mutators' ini that might be changed to deal with it rather than removing all the maps that are affected by it.
Just decided to add this mutator to my server last week. I added it with default settings. Just noticed my server log files were getting quite large. I have the server set up to save every log after a crash. Pulled up one file that was 25megs for 2 maps! The entire log(except the normal startup stuff) contained this line repeated an infinite number of times for the maps:

Error: MonsterMoverGameRules DM-Yro.MonsterMoverGameRules (Function DruidsMonsterMover102.MonsterMoverGameRules.FindPlayerStart:01D1) Accessed array 'Nodes' out of bounds (0/0)

or

Error: MonsterMoverGameRules DM-DEATHMATCHPRO.MonsterMoverGameRules (Function DruidsMonsterMover102.MonsterMoverGameRules.FindPlayerStart:01D1) Accessed array 'Nodes' out of bounds (0/0)

By checking the logs this error doesnt occur on every map, but it is happening on about a half dozen maps and it seems to be the same maps. When it occurs, the server lags and eventually crashes and reboots. I've pulled it from the server. If you have any thoughts or ideas, let me know as I thought it was a neat idea for rpg invasion.

Thanx
Sorry I havent posted more info on this sooner but my motherboard on my gaming pc died....rma'd it back to asus and waiting to hear. All my ut files were on that pc and I cant access them until the mb is fixed. What I had started to do was to reload all the system files from RPG and Druid v2. I had just reloaded RPG and Druids, checked the log and saw many of the errors were gone, then my pc went "Poof". Ucc log errors have decreased....down to 1 meg per day. Now the errors seem to be related to monsters and their weapons so I'll need to reinstall those files as well. This is a Gameservers rental....wonder if something happened at the server level to corrupt some files.
Yes v2.2. Only thing I added at same time as Druid v2 was MetalandGhost monster pack.
This is server side ucc.log. I am running the newest, v2. This is not exclusive to the triple damage either...it is coming up with most of the artifacts. I'm also getting warnings on all my other mods now too...MonsterManager1.8, Benelli shotgun, and something called Fakemonster weapons(whatever that is). The ucc log is accumulating at a rate of 10megs per day with these warnings. This all occured since installing v2. Could I have a corrupted file somewhere? Would reinstalling all my files help?

From a players perspective, the server runs fine. I just keep an eye on the ucc.log for problems or potential problems. When I get an excessive string of these warnings, the server will reset....happens about every 5 days. This does not appear to be map specific....looked for that. Any thoughts or ideas would be appreciated as I and those that play on the server love this version of Druids. (BTW, this is an invasion only server).

If it would help, I could host the file on my ftp site and pm you the link.
I've been seeing this warning in my ucc.log repetitively...not on every map but most. After one week it's helped make my log file 46 megs.

Warning: DruidArtifactTripleDamage DM-MyHouse2k4.DruidArtifactTripleDamage (Function UT2004RPG.RPGArtifact.Tick:0019) Accessed None 'Controller'
Warning: DruidArtifactTripleDamage DM-MyHouse2k4.DruidArtifactTripleDamage (Function UT2004RPG.RPGArtifact.Tick:0043) Accessed None 'Controller'
Warning: DruidArtifactTripleDamage DM-MyHouse2k4.DruidArtifactTripleDamage (Function UT2004RPG.RPGArtifact.Tick:0061) Accessed None 'Controller'
Warning: DruidArtifactTripleDamage DM-MyHouse2k4.DruidArtifactTripleDamage (Function UT2004RPG.RPGArtifact.Tick:0069) Attempt to assign variable through None
Warning: DruidArtifactTripleDamage DM-MyHouse2k4.DruidArtifactTripleDamage (Function UT2004RPG.RPGArtifact.Tick:0019) Accessed None 'Controller'
Warning: DruidArtifactTripleDamage DM-MyHouse2k4.DruidArtifactTripleDamage (Function UT2004RPG.RPGArtifact.Tick:0043) Accessed None 'Controller'
Warning: DruidArtifactTripleDamage DM-MyHouse2k4.DruidArtifactTripleDamage (Function UT2004RPG.RPGArtifact.Tick:0061) Accessed None 'Controller'
Warning: DruidArtifactTripleDamage DM-MyHouse2k4.DruidArtifactTripleDamage (Function UT2004RPG.RPGArtifact.Tick:0069) Attempt to assign variable through None


Any idea what could be causing this or how to fix it? Thanx in advance
I currently have the mp5 replacing the assault....and it is way unbalanced & I'm removing it for that reason. Benelli is not bad or overpowered.

I'd like to combine some of your suggestions....how about giving the monsters super shock which they only use against players with mp5's????
I was looking at the example of the ut2004rpg.ini file included with version 2, specifically
InfiniteReqEXPOp=0
InfiniteReqEXPValue=0
LevelDiffExpGainDiv=100.000000

and the individual levels & numbers. Is this what schedule you are running on your server? I've always had trouble understanding this value. Currently I have mine set on 1 and 5% but some of the high level players get into rediculously high experience necessary to level. Does your above settings give some balance between low and high level players?
 
Profile for Starfire -> Messages posted by Starfire [18] Go to Page: 1, 2 Next 
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