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Oh, I like that Shantara... What's your lvl 13 char name?
My other titan fighting technique, other than standing out in the open and doing the spiral flower of death maneuver... (hmn, death-blossom?)
...is to stand right next to a pillar. This will almost reduce me as a target from 360 degrees to 180 degrees... Does that make sense? I mean standing shoulder to pillar (or tree, or stick, etc).
Of course this involves moving from pillar to pillar to avoid boulders from different directions. But that's just fun.
medium-long distance I like the mini alt-fire. At least I get points.
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Heh, white was just a suggestion... er, meant to suggest something brighter than the semi transparent (probably flame) red colored ordinary halo.
Most of the issues with not seeing the halo is because the titan is so big, his head is mostly hiding the halo -- in this case, even on a winter map, a white titan halo will be visibile in contrast with his own head. Yet, still I could be wrong about this.
As far as implementable code -- if there is a size (dimension) variable to the halo, altering just the height dimension might work. That may be just one number to change.
Changing color could be easy as well (one hopes). Or if not color, brightness level may be easy - like that could be one number variable (value 0-255 maybe or some such) ?
But also! If you shoot a friendly pet, mostly you can hear it groan... or say "ow" or something. Or is it "aiee!" (I think it alternates between "ow"and "aiee" -- like when you shoot a player.)
If all pets say "ow" it might be good enough -- but sometimes I don't think they make a noise at all.
So - as another implementable code, if all pets would yelp, or if their yelp could be turned up louder to make it more obvious, that might be enough.
Do I get an award for the long post?
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Ya. I got a flak monkey.
...just to throw in something totally unrelated.
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Hi.
I agree the radar would have been great had it been possible.
How about changing the halo then? I know if I make a pet it has a nice bright green halo, but if it's someone else's it's kind of a faint red - that's mostly hard to see, specially at a distance.
Could it be bright white?
Or maybe if the shape can be changed, it could be elongated downward - it would be almost a shroud or something. Just so it's more visible.
...and I'm off.
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I like the random placement of a deemer... Not that the vurm idea isn't good.
I only need one redeemer per life usually because with LoadedWeapons lvl_1, I get a new deemer per wave. So I let others get the redeemer once I have one.
What I hate is when someone is camping it and gets it over and over on the same wave - and you look at their score and it's low anyway! Aaaaa-
Anyway, random location is easier to program - also vary the appeareance time a few seconds, so no one camps the "time"
Oh and the wurm defending super weapons idea, what if you just make a spawn point near the super weapon? This would make anyone think twice about camping there. Imagine if a Queen spawns on top of the deemer - campers would be running away most of the time!
But, how to program the vurm - you take the Queen creature and change the skin. When the queen disappears, change the animation to the Vurm burrowing underground. Instead of disappearing, it burrows you see - and oh no! You don't know where it will come up again! Aiiieee... it's scary!
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OR...
if each game type has separate RPG levels, each player of CTF for example starts of with 66% of max stats - given at the outset, unallocated.
Theory...
the players who play the most are at max only 33% better in stats (or words to that effect) than the new players.
The difference is how the player allocates their stats in the beginning. This would be great for player customization - maybe enhancing ones playing style, or strengthening where one is weak.
Team games could still end up being way unbalanced...
But then players can reset their stats while in a game maybe to specifically defeat an undefeatable opponent... Could be something
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I survive on vampirism only and increased damage bonus.
For this I like resupply and not-so-fast fire rate. I like ammo.
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The divine wind, kamikaze - generated by the god Tenshi, the Son of Heaven.
I think once invoked, the player starts glowing and an angels chorus starts to build. There is a non revokable amount of time, let's say 10 seconds before critical mass and the player ends life in a redeemer like burst of energy. Before such time, the player's weapons are all still and he/she becomes invulnerable, is given the ability of flight - like a redeemer on alt-fire. Also at this time the player's voice become disembodied and so can whisper farewell to all from the very sky above before swooping down for that final fateful pass.
Another press of the fire button ends the countdown prematurely and gives birth to the kamikaze in a blaze of blinding light followed by a terrible wind, a cleansing wind of destruction...
In the wake, surviving players will wonder if an angel had touched the earth.
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LOL, I too do not want to reveal 'real' strategies, that's why I reveal only 'shadow' strategies... Heh...
I also like speed switcher - I saw on other servers, they disable this skill - I don't know what they're thinkin', it's cool stuff.
I can't have it though because of the prerequisite fire rate increase. If I increase my fire-rate, I run out of ammo.
Increased fire rate is a good strategy - specially in teamwork - because you always have to ask other players for a clone of their INF weapons. Imagine massive fire rate with INFinite ammo weapons! Ah, the imagination shudders... It would be Unreal!
If someone's hiding their strategy & skill, you can click on their names to check out their stats
I have +14 weapon speed now! But I'll never get to 50 to buy speed switcher.
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Okay, Avril strategy.
VS shielded Queens - shoot above, past the queen... wait for it, wait for it... then point the targeting crosshairs at the queen and watch the avril reverse back and hit the queen from behind where she's not shielded.
Queenspawn - whatever you call those little bugs - I used to think when you kill the little creatures it damages the queen. Not sure if this is true anymore.
If above is true, it's also possible that shooting at Titan rocks hurts the Titan - also not sure of this.
At any rate I've seen Avril shooters fire straight at a Titan and it always hits rocks - and I've seen Titans die seemingly from this - ??
Anyway, to shoot at a Titan, I fire to the side - parallel from flying rocks - at midpoint maybe, direct the avril to home in on the Titan and wham! You get around the flying rocks to hit the Titan.
That's my avril strategy. Also like it for flying creatures, and those rocket shooting walking creatures. The homing is the best part. Fire into the air, run around and hide for a bit, then peek around a boulder or something and home the avril at a target. Fun for all.
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My favorite part is my Career total Flak Cannon frag count... hee
Ever since I saw that, I keep whippin' out the Flak cannon, although the Avril is the best gun.
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I like ONS (onslaught) maps with vehicles. I'm not good with vehicles, but they usually have the Avril on those maps. Also they're usually huge - like Torlan which is great for long-fighting. All styles of playing are accomodated - then it's balanced out when the warlords come out and take to the skies. Now that's a sight to behold.
I like the ONS map with a big dragon inside a building - this might be CTF possibly. Also like CTF or BOMming run maps - just big maps I like.
I realize that a lot of these have errors because they were never intended as INVasion maps - with monsters getting trapped at odd places, or under the ground. Anyway, usually the minor errors are balanced out by the playability factor on these large maps.
I was playing Gael the other day (on DC) - I was surprised that it was playable. This is the enclosed 2 floor map w/rockets & lightning gun only right? It works great for melee & mid-range distance fighters.
It may be difficult to finish wave 16, but it's quick action and enjoyable.
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Funny you should mention that. Lately even when I have maxed out adrenaline, if it's a titan wave, I don't use it - I just fight. Even if my life is low it doesn't matter - one hit from a boulder and it's over either way.
I just save the adrenaline for the next wave.
My most used weapon is flak. My weapon speed is 10 (it was 8 until recently). I think my favorite weapon though is the Avril - that is just sweet...
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I always thought you had to have Global Stats enabled - but I don't know for sure how it goes.
Although I've not looked in that link before. It says I'm ranked #4 Heh he...
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But really, I know what this thread is for. Do I really dare to post my real strategy?
By the way, the Player Stats show what skills people bought. After watching your favorite player's fighting style in the game, you can go here and look up their stats & skills.
I guess I will post it. My current strategy ... what I was/am planning on buying next is Shields Up! - which costs 20XP for lvl 1 I think. To buy this, I need at least 100 Health bonus. To complete this plan I'd need to level up 7 times to boost my health, then buy shields.
Usually with this "strategy" I like to have Adrenal Surge (max is lvl 2) with a prerequisite of 150 Adrenaline Bonus. This is a little harder. I'd have to level up 10 times to get 1st lvl of Adrenal Surge.
The theory is this - as soon as you hit 100 adrenaline, use the Regen-Combo. When your life is filled up, it starts filling up your armor. With high armor, low life, and quick adrenaline, you can be armored most of the time - you can withstand incredible hits that would buckle normal people. That is the theory.
I don't think I can do that on this server, so I have to come up with an alternate plan... as yet not fully formed.
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