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dirty_deeds wrote:
way to go j love you two
DD! Will we see you in the game again sometime soon?
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cribbage wrote:
I depend on the infinite medic weapon (usually a splash) to heal myself
I wouldn't dream of taking away the ability to heal yourself. It may just look a bit different.
cribbage wrote:
and to kill monsters.
hence the change to allow you to buy resupply
cribbage wrote:
If there is no infinite medic weapon, or a medic weapon with reduced damage to monsters, than it seems like a medic will simply become a crippled weapons master.
My concern is that right now, the medic is just a superior version of the weapons master.
cribbage wrote:
Depending on the changes, I'll probably retire from playing my medic, and since it's the only character I really care to play, I may retire from DC. This would be sad since I very much appreciate the community here and the safety for my kids to play here.
We wouldn't dream of crippling these classes that we've spent so many hours writing code, testing, balancing, and debugging.
Please give us the benefit of the doubt, and at least see where this is going before deciding to retire from DC. Changes like this were exactly how the Adrenaline Master was split from the Weapons Master 5 or so years ago.
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I like the ideas about these weapons being some sort of separate weapon that doesn't do damage to unfriendlies. Some sort of specialized link gun. To that end, maybe you could even pick up a normal link while carrying these weapons.
I want to make this clear as I can. The question is not whether or not this is a problem. It's a problem. I've been watching it in game for a week now. I've been watching the scores of the medics and engineers that play this way. It's quite clear that it's a problem.
What I'm looking for here is to give the players a voice about how it could be changed. The options I came up with after talking to some of the other admins and also with Szlat are some solutions.
I've also made an inf link with my AM. I've run berserk and trip damage. It's impressive... of course, I had to spend about 5 games to get one of these guns made. To that end, INF link may have to end as well.
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We're looking for someone or several someones who would really like to crawl through all the weapons, skills, and even tips about them and update the wiki with them. As you can tell, the wiki could use some love.
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I would really like to see the engineer trans beacon changed to this. It would simplify laying things on the ceiling, and really would make for a fun and unique engineer function:
http://forums.epicgames.com/showthread.php?t=570017
Would someone like to try and code it up?
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It's been a longtime thought of mine to create a new class that gets melee weapons, but no real ranged weapons.
If someone wants to try and brew this up, I'd be excited to try it out.
My thoughts revolve around two packages:
Chaos UT2 Melee weapons
or
Junk War
My thoughts are to give them a lot of vamp, health, and damage reduction with a little of the protection weapon ability and the reflection weapon ability thrown in.
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If someone wants to code it up, I'll accept the patch.
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I know not everyone reads the DruidsRPG forum, so I wanted to make sure everyone saw this post: http://www.disastrousconsequences.com/dcforum/posts/list/4465.page
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Greetings everyone. The simple fact of the matter is that medics and engineers are playing more like an adrenaline master or a weapons master on account of their weaponry. This was never the intent for these classes.
Sorry, but it was never the plan for these classes to be able to earn a third of a level in XP with weapons intended for something else. Not even the AM maxed out with a vorpal 11 shock and an energy 4 mini can reliably accomplish this feat.
Something few would have visibility into is how the sheer number of inf links being discharged at this rate is one of the primary causes of network lag. The link gun is the very reason we have weapon speed capped where it is.
I am sorry to those of you that have been using this tactic to earn XP. This has to change and it is going to change.
I'm taking this poll not as a vote but to measure of how strongly people people feel about this problem.
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Jefe wrote:
Shantara wrote:
Added Stalwart, Dust not added due to the poster.
Sorry for the 4-year necro but what this the poster in question?
If so, I can easily edit it out. This poster appears in two versions of the map that I have, <snip>
This map is permanently vetoed. In this particular case edits will not be accepted. I want to make it clear this has nothing to do with Jefe, it's all about the original author. You may or may not agree with the author's politics; however but based on the content I don't want to give them any space on our server.
See also:
MCP wrote:
End of line
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Do you want to post up a patched version of the current source for this? I'll commit it if you do.
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Yeah I dig the idea, for adren players too
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I wanted to let you all know that as of Aug 7th at 11:10 AM you can officially call Shantara: Dr. Shantara!
Her Doctorate (PhD) in Counseling Psychology from the University of Utah has now posted.
For those of you who have been tracking this 6 year journey, the title of her completed dissertation is:
The Culture of Women: Exploring Women's Complex Network of Intersecting Identities and Roles.
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The news page is actually useful now for those who actually visit the front page:
http://www.disastrousconsequences.com/
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Greetings all,
I believe all remaining problems with the site have been addressed. Please let me know if you're seeing any specific problems.
Thanks!
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