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Hey all, I've been gone for a few months, but in a few weeks should be returning. Don't ask why, let's just say I did some much needed growing up and went through a few reality checks.
I can't get to a UT capable computer yet, so I can't go in game, but from the forum's it looks like nothing's changed really. I see some new names, but nothing is really different.
How's everything in game? Last time I played it was still the friendliest server around, that still true? Any changes that aren't really mentioned in the forums?
Hope to see you all in game real soon,
La Bomba...
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v0rTeX wrote:
So if everyone would just use common sense they can avoid all winter accidents by performing the following steps
-dont turn
-dont use the brakes at all
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Where I'm from, we don't get snow. But, when the snow don't come to us, we go to the snow.....
Taken at 8,000 feet.
That's me on the left, last Saturday. I don't understand, I had a blast driving in the snow, what's the big deal? Why close schools? The only hard part is steering with my tires at 4psi. It's not THAT hard.....
/sarcasm
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I don't know if this is a bug, but it might be.
When the Medic class first came out you said that you didn't want people to be able to heal pets for XP, since they could just turn around and make another. If this is still the case, it's not 100% happening. Very rarely I heal a random monster and get XP. It's so sparadic that I can't find a pattern, and so rare that I wonder if it's really that big of a problem, but since 188 came out I have been able to get SOME xp for healing pets, but it was very little do to the low occurence.
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Rule 18: Don't cut in line at the medic between waves.
Rule 18.5: GET THE !@#$ OUT OF MY WAY! (j/k)
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Okinesu wrote:
v0rTeX wrote:
Oh and before I forget, the reason we dont have rampant team killing is because of a damage refelction mutator that keeps people from hunting other people down.
How does that work?
Ditto on the Q
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Okinesu wrote:
Sometimes I shoot people to get their attention, though...
Really though: Imagine all the drama that would cause and how much of a headache that'd be for the admins
Besides, half the server who has your skin shoots you before they realize you're a friendly.
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This would deter from the sense of a team and cause anger between players. Yes, teamwork would theoretically rise, but in actuality everyone would just start getting pissed off at other's mistakes.
We'd go from a community to a 16 wave long argument,
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Was playing a game and got the following error.... (I edited it so it wouldn't turn into a post three screens wide, but the content is unchanged)
Code:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1197 MHz with 255MB RAM
Video: NVIDIA GeForce4 MX 4000 (8185)
RPGLinkGun ONS-Glanum.RPGLinkGun (Function Engine.Weapon.GetFireMode:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject:: ProcessEvent <- (RW_SuperHealer ONS-Glanum.RW_SuperHealer, Function
UT2004RPG.RPGWeapon.ClientStopFire) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <-
Level ONS-Glanum <- UpdateWorld <- MainLoop <- FMallocWindows::Free
<- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
(See, Okin, I finally remembered to use the code command!)
I was just gonna submit it to Epic, but when I looked at it I realized it was not an issue with the game but with one of Druid's fine modifications, so it goes here instead.
I was on Glanum healing a raptor with a medic link gun. A new wave had also just started to count down.
FYI
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Szlat wrote:
As a separate note, when people are queuing for healing between waves, I get really annoyed by the people that queue jump and stand straight in front of you. They can see you healing others, but consider their needs more important. Not good. Queue up.
This drives me crazy!! I'll actually stop and move so I can continue healing who I was and make a mental note that the "cutter" no longer gets heals until the next map. I hold a grudge, but only for 16 waves
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Well, being a medic, I've seen this happen multiple times. In the full games, there's anywhere from one to four medics, and if there's more, then the medic's start to fight over the healing xp. I've always tried to heal no matter why the damage, but I still get upset when one medic only heals xp giving damage and get's 4X the xp than me because I'm "nice."
Sadly..... Being nice doesn't get you anywhere, but back stabbing, while bloody, has proven profitable.
I stand by my decision to heal anyone and everyone (except one or two people who have not been so nice to me or others), not considering the xp, but when "teamwork" allows other "team members" to profit more for doing less and not using teamwork, then, admitedly, I question my own stance.
I don't wanna see someone die; even if damage is self inflicted, after a heal they may get hurt and need legitimate healing, and hence I still get xp. If I let them die, there's no chance for me to get any.
Keep this in mind though, if in other situations you think this is happening but are not sure: Sometimes a line forms between waves for healing, and personally, I only heal a partial ways in order to allow everyone some healing. Choosing between two out of five characters being full, or all five being at least half, I choose spreading the health around. So, don't confuse the two.
While I'm not sure if I feel this way, think about it like this: In your job, do you like getting paid? Would you rather work for free because you wanna help the company be more profitable, but you yourself just get screwed? Being a medic is a job, and we may prefer to get paid over doing charity work. (Again, I'm not sure if I feel this way, don't rip my head off, please)
Side question: did anyone ever find out if Attack bonus influences the rate of healing from a medic gun?
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Frag.Stag wrote:
I had that. Clicked the link again and the page loaded fine.
Ah, thanks.
I found this.... http://www.nvnews.net/vbulletin/showthread.php?t=50895
It's 7 months old, but still interesting.
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Mystic wrote:
Here the latest details of the unreal 2007 ,http://www.comcast.net/games/invasion/article.jsp?fn=/2005/08/19/643559&cat=preview
"Server Error
This server has encountered an internal error which prevents it from fulfilling your request. The most likely cause is a misconfiguration. Please ask the administrator to look for messages in the server's error log"
Busted? Requires log on?
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SilverMonkey wrote:
...but it's 64658171Xs better than what I have right now...
Celeron 2.3 GHz
512 MB DDR RAM
128 MB PCI Vid Card (Xtasy)
I can bearly run the game at everything set to ultra low and usually get very low fps when there's a lot of activity on the map...the wonders of being poor
I call your play, and double your bet with this...
P3 1.2Ghz
256 MB SDRAM RAM
128 MB GeForce MX 4000 (was actually an upgrade a couple months ago from a Matrox Millennium G450 DualHead with 32mb ram)
I can imagine a battle of, "who's got the worse ut2k4 capable comp" on DC
I get roughly 20-30fps, not too bad, although I've never experienced anything above 60.... ever (on UT).
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Lol, I just asked this in game, and got the following....
9 amd vs. 0 intel
One sided huh?
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