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Sounds awesome....
Does that mean HallOfGiants can come back?
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well it actually is wall decor that I found and purchased. That's a pic of it hanging on my blank wall actually.
Just wanted to know what everyone else thought. I love it and have plans for a shelf underneath it with vinery and some of my gargoyles.
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umm.. this was just a goof up on my part. Can't find a way to delete the message
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Szlat wrote:
Since becoming an adrenaline junkie, I have spent more time handing out weapons. (I know people like DD with LW5 hand out matrix-loads of weapons, so I am not saying this only applies to adrenaline junkies, but to all people who hand out weapons.)
So you are standing at a weapon continually picking it up and dropping. People come, take a weapon and go. As Dr.Stimpack said, as you are doing this, you are very liable to get attacked. It would be kind of nice if, as people are taking their weapons, they would just stand cover for a few seconds, and basically just watch my back. I know I should be good enough to do 2 things at once, but it gets kind of difficult at times. And soo many times I nearly get wasted handing out weapons. So, just have a thought.
A few ideas here that might be considered:
1) On many occasions I've handed the maxed out magic weapon to someone else and asked them to hand it out. Works great and keeps the junkie outta harm's way. (as stated...standing still is deadly for a junkie) Awesome teamwork
2) This one goes for anyone handing out weaponary. Take some consideration to help faciliate a more efficient time spent here. The more time standing still, the less experience and killing that can be done. For example, once you have got the new weapon, step out in front or to the side, etc and get away from the spawn point. Stay to protect everyone involved, but you don't have to hover over the spawn place to achieve this. Another example, throw your old weapon before you get to the spawn location. There is nothing more aggrevating then to be going as fast as possible handing out a weapon and someone throw their vanilla weapon right on the spawn point or in front of you. Now you have to do twice the work to get the handing out accomplished.
3) Be quick about it. If a junkie offers a weapon and then acknowledge that you won the weapon. Drop everything and go get it. Don't wait until some later time at your descretion. Unless it's a major wave (Titan waves, money waves, etc), chances are the person giving you the weapon is wasting their fraggin' time for you to get there to get the weapon. It's kinda rude for you to waste their time and continue to frag because you want the experience and hang them out to dry. Communicate with the person and make yer way there as quick as possible. Of course there are bugs in between and if you get caught in a nasty area, just let the person know. 9 times out of 10 the person handing it out will come to you and help, then give the weapon out
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Szlat wrote:
As Chyster said, we die a lot. And after I have died, I notice all these artifacts spewed out on my grave. Then I notice a player running over the artifacts to try to get the triple damage or the mwm. But they can't, because to get to the mwm they have run over the teleporter, the boots of flight, electromagnet and the lightning rod, and so have already picked up 3 artifacts. By the time they realise what has happened, the mwm disappears.
So, as adrenaline junkies, we can help out team mates by dumping all the unrequired artifacts early. So when we die (not if), it's easier for someone else to make use of our artifacts.
I have to agree here. I think the most annoying thing about the artifacts is that every respawn I have to throw 3-4 to make scrolling through them more efficient. It would be nice if there was a simplier way, but it works manually too. I almost always throw the electro-magnet, boots of flight and teleporter. 75% of the time (depending on the map) I'll also throw the Enhanced Summoning Charm.
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Continuum wrote:
Maybe, Ive been on a few for the kane model for like 2 months now so I'm taking my time on them. I'm willing to try any idea for a skin though.
By the way... awesome banner
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What's your first thought on this?
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I refuse to put that horrible Brian skin on my machine =)
c'mon Steakola.. you can do better than that
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I've got the 4 skins I use in my signature and the voicepack. It's a bit spammy I think, but it's needed because I don't like using a skin that others on the server are using.
just an idea =)
If anyone needs help putting their link in the signature, just ask =)
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Continuum wrote:
I probably spend more time making skins than actually playing the game anymore so most of the time I'll probably show up as Jakob ingame unless I'm using something that is released already. Whenever I finish one I'll post it though.
So are you taking personal requests, Cont? (of course, with no 'hanging over your head' demands? )
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I guess this is the right forum to post this..
we'll see...
because of the over-abundance of pets on the games and all...
what if one could buy something like "LoadedPet". Then the person would have to spend pts to boost the pet's stats (just like they boost their characters).
maybe this would help make it a higher ability or something.
or perhaps just make monster tongue have a pre-requisit of being level 75 or 100 or something.
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Denial 3 is what you LA guys wanna work towards.
the sooner you can get that, the sooner you'll find yourself a happier person aligning yourself with the greatness in yourself and the others in the consistancy of the universe.
It's just kewl too=)
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macadamia wrote:
I'm also still around, but I won't be playing as much seeing as I've just started my first year of college. Wish me luck, I'm gonna need it.
Luck? Luck of the irish maybe....
just make sure you spend twice the amount of hours studying as you do in the bars/parties
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I agree with everything I've read for the most part.
I want to add a few possible negative type things...
The biggest to me is that people want to play the stupid Monster Assault (AS) maps. I don't mind assault, but I think it's a waste of my time and computer's resources (because it doesn't handle it too well), but the fact that I can't see my adrenaline level really makes it unfun for me (and perhaps other junkies). The only way I've found to see the adrenaline level is using teamsay %A.
Is there another way to have the adrenaline level viewable on AS maps?
Other than that... I'm pretty happy with the class. It aggrevates me to see players with energy weapons and they don't offer to share them =) but not everyone believes in 'teamwork'. On the same note.. there's alot of people on the server that have been totally rockin' in the teamwork area. To all those people.. Thank you! (Roadrash, DaRedeye, DD, CPL, Chyster, Alindyar, etc, etc. there's too many to remember and/or name them all)
My suggestions for an energy masters must have weapons:
Vorpal Shock +10 ( For really big bugs)
Minigun of Inifinity +4 (To hit all those flying pests)
Freezing Flak +6 or Null Entropy Flak +6 (This is your power weapon, try using it with triple damage and you can kill anything in short order.)
Vampiric Rocket Launcher +7 (To keep you alive)
I agree, but I'd have to add in there a good lightning gun or sniper rifle. I prefer null, freezing or vampire. But even energy works well. It's good for when you need to get some health back and sit back from the action.
Vortex refers to the loaded artifacts as Energy Masters. I tend to think of myself as a WeaponsMaster instead. I spend more time getting weapons for people to share and/or maxing out weapons. I guess it goes to show... What goes around, comes around (you help us, we help you).
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