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It's not hard to do a server query in PHP. And i'm guessing RPG statistics are read from the ut2004rpg.ini file.
There are three ways you could get info from the server, using the \\info\\ query (reliable), using the protocol (unreliable), or having the server output to a local file and having the script read it (always works )
I did it the protocol way since i felt like it.
http://azu.brokenedge.net/unreal2k4.phps
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Awww, i've been doing it the hard way!
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you don't need an editor, all you have to do is open up DruidRPG139.u in notepad.
Ofcourse some of the things you're looking for are in hex, so you need a hex editor to find them.
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Shame on you!
trying to use a script editor and figure out how his mutator works
But i can answer your questions on luck:
-the order for an item is based on your health. shield, ammo, (random) udamage, and adrenaline. While the frequence is based on the modifier.
-the damage of a lucky weapon is increased by the modifier
-misfortune has not been changed
chances are as follows:
if health < max then add health and minihealth to random
else if health < max +100 then add two minihealth to random AND if shield < max then add shieldpack to array
foreach weapon if ammo is needed add one to array
if FRand() < 0.015 * Modifier then add a DD
if adren < max adren add 1 adren.
than it chooses a random item from from the array.
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I don't think respawning in the same spot would be the greatest spot, i mean, since you died, they probably all crowded around you, and that invuln isn't gonna save you for long.
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I found a bug with freezing!
if it's -1 or -2, then it's simple math: -10 * -1 = 10 and -10 * -2 = 20
otherwise, great job. loaded looks very customizable.
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Heh, if it really was client side, all of us would have uber high levels/stats.
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here's my idea:
you have an ability like Immoreuniquethanyou with three levels.
the first level lets you have 1 unique except one that boosts a stat
the second level lets you have 1 unique of any kind.
the third level lets you have 2 uniques of any kind.
the cost per level would be 20. (max 3)
the possible unique abilities:
attack speed booster (2*Modifer)
attack damage booster (1.5*Modifier)
Ammo booster (5*Modifier)
Dampening aura (slows down nearby enemies enemy speed-2*Modifer)
fatal aura (slows down nearby players player speed-2*Modifier including self)
where modifier = rand(1,10)
The chance of getting a unique would be increased by .05 for every level, starting from .05.
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Ok, since you mention it, i'll use the "vash" model.
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=407
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"Hex edit something people need to play"?
Assuming they haven't downloaded druidrpg and added the .u file to their system directory, everything would be fine, it's just like if you had recompiled the source.
But i agree, limiting the amount of ammo bonus will solve the problem, along with limiting the amount of weapon speed bonus.
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Shh, i was gonna tell him that, but i decided it shouldn't provide a problem if he's doing something on a private server
I've never tried, but you could possibly rename the file and change the class references in the ut2004rpg.ini file?
or even better, force them to delete it
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There's another way, without waiting for a new release, open up DruidRPGxxx.u and find the address 000101A5, and it should say . or 05
that's the max level, if you don't find it, do a hex search for 2205 and get the second one after the loaded weapons description.
Just replace the 05 with 03 or something in hex, it will still look like a .
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I'm Azumarril, or, in real life, Ryan. I'm in the 8th grade, 13, and no, you're not allowed to drive in Colorado.
I have the amazing ability of getting banned on IRC and Game servers.
I'm good with PHP, HTML, VB, and all that other junk. I'm not too good with C++ but i mess around with it from time to time. I just happened to find this server and it's really good.
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