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Messages posted by: Tidu!  XML
Profile for Tidu! -> Messages posted by Tidu! [228] Go to Page: Previous  1, 2, 3 ... 13 , 14, 15, 16 Next 
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I saw a bunch of different colors... I think harder monsters are red, and easy oens are green? (I saw a lot of green ones when the buggies were out in wave 8 with the queens).... that's a good idea.
better get started on that Monster Tongue...
Last year we had Santa hats... and if I recall correctly, we hadt hem well into January I hope they bring those back.
deemer does not get infinity.
This would also help in those times where there's a bunny hiding in the corner at the end of a round... good idea.
I just wanted to show you guys a new map I finished, DM-Gossamer. Here's the thread for it on the Atari forums:
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=504068

It wouldn't be a good invasion map, though. It gets a little slow in some places. Although I've played invasion on it with 5 bots, anymore (plus more monsters) would probably give everyone like -5 fps or something.

screenshot

edomingox wrote:
how about adding something that tells you what wave your on upon the HUD screen.  


I second that. I also thought of this

Make more items and put in a currency system or something alnog those lines. You would get a bit of cash/gold/whatever when you kill a monster, and after each map, a small map loads with a couple of shops, and you spend those points on items. The map would last 1 minute, and you'd have to buy those items before it's over. There could be potion-type items, for health... adrenaline items (can of pills or something ) Or items that give yoru current weapon a certain property (quickfoot, poison, etc.) it would just require some work, though. and it would require the server to log what items each player has... or the items could disappear after you log off. tell me if you like the idea..

edit: instead of having a separate map between real maps, the player would bring up a menu (like the leveling up menu) while voting and purchase items for the next game there. You could get cash from the game, then purcahse "Poison Bullets" or something and next round, apply it to one of your weapons. It would just have to remember what items you bought so you can receive them the next map.
I'm going to start on a new map soon and was thinking of having it be DM, but gearing it a little more towards invasion. What kinds of elements in maps do you think make them good for invasion?

Drago'Nish wrote:
HOLY CRAP
looks good druid, did you change it to HOLY CRAP ingame to ?
 


not that I see...

Plus I think this is configureable on the user-side.. I could be wrong.
This happens to me once in a while. I think it does this when you enter a map externally (like clicking the link on this site, or, for me, testing a map from the editor) and it goes away and comes back occasionally. It's strange.
Adding Double Kill/triple kill/multi kill for monsters

getting exp points for the above stated

getting exp points based on how many real points you had

Were you shown on the leaderboard they showed near the end of the show? I vaguely remember seeing peashooter on there...
Now it's 2/2!
that'd be very helpful
what's monster DB and DR?
 
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