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Was this error always the case?
If its relatively new and you're using Windows XP try system restore to a point you remember it working..(unless youve installed programs since this problem started....)
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I did a quick google search to find this way to turn off Capslock/turn your capslock into a shift key..but that will turn it off and keep it off whether in game or not...depends if you use Capslock or not or if its a shared computer ...
Alternativly you could change your 'capslock off' button to shift and just make a habit of hitting shift after jump....(To do that go in regioanl settings in control pannel...langauges tab....details button...key settings button and change there and apply/ok..)
That way you dont have to hit caps 2x to turn it off.....just shift...unless thats crouch for you..in which case...uuuh.....
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Thanks for the skin packs Echo...
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Does anyone by chance have a download link for the skin-packs they could provide? (the ones at front are dead once more..)
No rush..I just dont have the skins anymore due to reinstall and I forgot to back up those..
Thanks for your time
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I agree that this spider- mine mod, as is, is very powerful....
Though I do like idea of the making a spider-mine vehicle (minus the deadly explosion because ...uh..well...) they are large enough....even better with a variable size before one gets in..(but that last part is more hassle...)
Depending on how much you reduce the power and speed...you may be better off tossing grenades onto a spider mine before setting it free...they walk slow and deliver a punch..(though not as much as giant spiders..)
Then again they dont have as large a blast radius as the giant spiders of doom
Opinions: To give giant spider mines to engi's I say no: A little over powering
To give to everyone with reduced power and speed: Maybe...but not too big because like pets they can block the way...only you cant move them unless your the owner. Though making it a skill to get a bigger mine may help with that problem..(that and the fact they run everywhere due to large attack radius..) also thinking about self-damage may be bigger risk if one did decide to boost it
Idea:
Make engi's capable of making the mines bigger WM..like how AM's remote max engis give the mine steroids..(though a Piercing 6 giant mine would uh....be scary...or rage one....oooh..)
I like the idea of a vehicle more than weapon..but maybe because Im just a fan of multi-legged vehicles...
So yeah...
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My condolence to you and prayers for better times, Sir Monkey...
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Pray everything goes off well..
If you follow Grizzleds advise post pics....
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What they said....^ just about...2 minutes ago?
Wheres a random sever reset when you need it.. ..
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Indeed...Happy mother's Day to the mothers of DC..
Have a good one...
And to the guys..if you forgot...My advise: RUN! (to make something quick!)
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Pineapple incident.....hmm?...
Heh...I like how its decided its will be a girl....thats determination..
Ps Road..if I were you Id run before you become..well..Roadkill.....oh wait....
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I read the book...have to wait for summer to read the 2nd one.....
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Which makes me beg the question...
To export you just used only Unreal editor or you had to use an external program as well?
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Congrats on the lil Roadlet!
Hope everything goes well....
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Well Pain that skin looks really nice... ....And James I believe the skin was converted to UT04....
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A note to..well..note is that the RPG mod does not allow all of binds such as the get weapon a specific binds as far as I know dont work...
Also stuff like bound 'hammer jumping (shield gun) doesnt work either
Also..I think those weapons are from UT Classic arnt they?
Im not certain if you can bind a key to switchweapon 1|switchweapon 3
I think you can....but I may be mistaken and it may be disallowed in the mod....
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