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Messages posted by: skullcrusher  XML
Profile for skullcrusher -> Messages posted by skullcrusher [25] Go to Page: Previous  1, 2
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TheDruidXpawX wrote:
Due to the somewhat sensitive nature of having the CD key hash of every player who has ever played here, I'm sure you'll understand my reluctance to hand this information out. 


Encrypted backups are your answer:

Code:
gpg -r "user" -o - -e mybackup.tar.bz | \
     ssh user[at]example.com "dd of=mybackup.tar.bz.en"


The result is a file, on the remote host, called mybackup.tar.bz.en that has been encrypted using your public key. Only your private key can reveal its secrets.

See my blog entry on encryption.
It was not my intention to question your backup procedures when I mentioned online backups. I wanted to offer extra storage for some automated backups if needed. The offer still stands.
Crap happens. You give us this great server to play on. We can hardly complain if something fails. How big is the database? Perhaps we can arrange some offsite Internet backups for you.
Chloe,

I have a 300w power supply that does work and a GF4 MX440 that might work. I'm in the Toronto area. What part of the Great White North are you returning to?

Nonya-Biz wrote:
i like this better


class UT2k4RPGKeyBind extends GUIUserKeyBinding;

defaultproperties
{
KeyData(0)=(KeyLabel="UT2k4RPG",bIsSection=True)
KeyData(1)=(Alias="useartifact",KeyLabel="use artifact")
}
 


Where is this text inserted?

Spacey wrote:

Now, as for rules, destination ports used in UT2K4 from a server end are as follows (from my ipf config file):

# 7777/udp default gameplay port
# 7778/udp server query port
# 7779/udp+ allocated dynamically for each helper UdpServerUplink ob
ject.
# Good starting range is 7779-7781, and add more as needed
.
#
# 27900/udp Server query, if server uplink is enabled. Some master servers
# may also use other ports, like 27500.
 


I found that 27900/tcp not udp was needed. Also, while I can now connect and play, I cannot browse for available servers.
Thanks for the information.
Spacey, I run a Linux box (iptables). Yes, I am taking about my client connecting to an Internet Ut2004 server. I filter my packets both ways. I think that good Internet citizens should. If everyone filtered their outbound traffic there would be less evil zombie and worm traffic.
I have read that UT2004 uses ports 7777,7778,27900,28900,28902 but further details are missing. Are they all UDP? Are all the ports server ports? Do transmissions to each port originate from the client?
I'm trying create a key binding to switch to translocater, translocate and return to previous weapon. Here's what I have


Code:

Aliases[36]=(Command="SwitchWeapon 10 | onrelease altfire" ,Alias=Teleport)
 
 X=Teleport
 

It worked in single player testing but, not online. Does anyone know why?
 
Profile for skullcrusher -> Messages posted by skullcrusher [25] Go to Page: Previous  1, 2
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