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Messages posted by: la_bomba  XML
Profile for la_bomba -> Messages posted by la_bomba [60] Go to Page: Previous  1, 2, 3, 4 Next 
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Okay, noob^2 needs a new skin. The Droidika2k4 just doesn't work well. I was hoping someone could take that skin and throw a health pack on top of it? That way the medic has an icon over it's head, and it should help everyone find me/other medic's if the game's real busy.

I've found a doc skin, but it doesn't really stand out in game.

kyraeu wrote:
I posted this in another thread, looked for a few minutes and found it:

To fix the "always joining spectator" bug from your desktop, open up your User.ini file (in System folder) and change the option "SpectatorOnly" to "0" instead of "1".

However, if you click on the "spectate" button ingame, know that it will change that value back to "1" and you will need to change it back to "0". 


I had started that other thread. I'll back him up, it works!

FodderFigure wrote:
Do you have a link for us? 


He hid it, the "Effigy" in his post is a link.
On the behalf of all noob's out there...

WE'RE SORRY!

I mean, we're just noobs after all...
Ah ha, here's an idea.... This can be used to counter the "bored from healing" and the "last man on wave 16" problems.

Make a skill that introduces a new artifact (like medic maker with loaded medic) that turns the medic gun, temproarilly, into a damaging weapon. Make it adrenaline based, so this would cause medic's to invest in other skills other than monster and medic stuff (adrenaline regen and max adrenaline). Maybe, with each level, they can do normal damage, 1.25 damage, 1.5 damage, 1.75 damage, and 2X the damage. With it based on adrenaline they can't use it all the time, but it does give them something to fall back on if the situation arises that they need to drop the support role for a minute.

This would allow them to switch from full support to offensive fighter, but only shortly. That, and they'd be limited to fighting with the link gun (If that's what Druid picks to be the medic gun).

Just an idea...
...or the more "stuck up" players, ... or just plain rudeness of others.

I'm not sure what you mean by "stuck up" players, or by "rudeness of others". I know there's a growing amount of players not saying thank you to the medics for healing them, but this may stem from the fact that if everyone thanked the medic for healing, then all we'd hear throughout the game was "Thank You", "Thank You", "Thank You","Thank You", "Thank You", "Thank You","Thank You", "Thank You", "Thank You", etc.... 
 


No no no, I accept that (and prefer it, I've seen people die when stoping to say thank you). I mean they not only make it hard to heal, they make it a point to run when at 5hp between waves, when all logic says stop. Or, the players that just don't want medics to gain xp and run away (which is different than those that don't want a heal yet...)



I was always taught that suicide is not an option.....

Then don't suicide 
 
But what if i can't do damage, but am the last one alive? Do I sit there and hide until the end of time? Twidle my thumbs raw?

What about the inevitable vehicle invasions?

When vehicle invasions maps are played I just play as I do my LW player. I got just as much EXP and points as my LW player. 
 

That's kinda my point. If we turn full support, then it won't work on vehicle invasion maps. (This my be acceptable, I don't know, that's not my decision. Just something that I realized).

This would severely inhibit our abilities to do anything else but heal.

If all we could do is heal then no one will be playing medic for long. Both becouse it will become too boring and because we'll be dead 20 sec. into each wave because we cant defend ourselves. 
 

Exactly what I'm afraid of. I don't know if I would, but many, many would. (Although, more xp for me!)

Minigun for 16 waves straight is mind numbing

Minigun is the best weapon for healing and I agree I hate listening to it continually. Perhaps for the duration of a healing, the medic can hear a soothing "healing" sound and when the person's healed the sound stops, telling the healer to move on. 
 

That's not a bad idea. I just hoped for a mute effect, but that's not bad either.

To end please someone tell me once again... what is meant by "full support " 


Full suppport (my definition) is the idea that a medic's sole and only purpose is to help others, they cannot help them selves (except heal themselves, which with a link gun they can't do). They don't attack, they don't fight (except the proposed knockback feature, which is purely defensive), they're only purpose in life is to heal. They support the others.

Thanks for the input though, I hate being devil's advocate, but it does help me decide my opinion of the subject.


Okay, first let me say that I am in favor of having a medic become full support, but in order to justify my own beliefs on the subject, some things should be addressed. I think the name for me at this point is, "Devil's Advocate."

Reasons against a medic becoming full time support...

- Dependant on team work. On a good game, this could be beneficial, but if there's only kids on, or the more "stuck up" players, then your leveling can be significantly decreased due to the incompetence, or just plain rudeness of others.

- What if we're the last character alive? Wave 16 with dozens of titans, queens, and warlords, and all I can do is use knockback on them? I was always taught that suicide is not an option.....

- What about the inevitable vehicle invasions? Can medic's fight offensively now? Or not? What about healing vehicle damage? Link guns already do that, can we do it better? Heal the person INSIDE the vehicle?

- Fun. Who doesn't enjoy blowing up a skarj or titan? I love healing, but even I get the urge to make things go boom occasionally.... This would severely inhibit our abilities to do anything else but heal.

- What about monster masters? What if someone wants that before becoming a medic? Must they level using Nali Bunnies and Cow's until they can summons better things? That would be hell. Without fighting, they're forced to get healing before monster abilities.

- (This is partially a joke) Shoot me if I have to listen to a constant link gun alt fire for healing an entire game. Maybe the sound can be altered? For the Love of God, PLEASE! (Minigun for 16 waves straight is mind numbing).

- Auto taunts, make em' stop! Playing at 3:00am and healing bot's could get more annoying then that stupid phone commercial "Can you hear me now?"

- Ummm, I guess that's it for now (I'll probably come back and edit this later with more).

Again, I want a medic to be full support (as long as certain problems are addressed which have already been stated) but the other side of the argument should be looked at. If this can be disproved then it would support the case even more. If not, well, some (including myself) may even change their minds.

Also, it should be said that even if the Medic class is left as is, we shouldn't get angry that we didn't get more. What Druid's done is awesome, and while even I complained at the rate originally, with a few levels of experienced healing I'm now getting (peak) 1,000xpa game, at level 24. It's not broken, but it COULD be upgraded, but we shouldn't get greedy.

Athough, I WANT MY RESURRECTION SKILL, NOW!!!!!!! (j/k)

A penny for your thoughts....

Noob(s), out....
In my totally honest opinion, what it is now and what it will be in a week may be totally different. I'm waiting on Druid to announce that the medic is officially out of Beta before I make decisions like that.
Well, first off, a medic's also a monster master. Most pick medic first, then go to summoner. Ya may wanna adjust that title...
Personally, I'm in favor of a medic becoming full support. As for the link gun modifications, those actually sound really sweet. Coming from someone who is just extatic about the medic class, this would solve a lot of problems, although it would introduce a few.


Good Things
-Definetely no more having to thread the needle in chasing people on the run. An absolute plus. Also benefits attackers as they no longer have to be a siting duck. They can concentrate on doing their job as attacker and not sit still (plus, as Druid stated, xp sharing). Although, this doesn't mean the attakcer should abandon their medic, I still think it's their responsability (as a decent attacker) to defend a medic that's healing them.

-Easier to heal; with the flexability of the link alt fire, the medic can look to the sides (somewhat) and watch for monsters while still locked on to their team mate.

- A chain of medic gun's on alt fire. Instant full health in under a second! (I want a screenshot of that).

- This just sounds/feels like a more supportish role (is that a word?). This forces teamwork and, well, just sounds more supportish! (Sorry, I just like how this sounds).

Bad Things
-As for not being able to kill, i'm iffy on that (the part about not being able to pick up other weapons). It would be lovely though if.... healing xp were increased...again (sorry). Most of my xp has been coming from fighting, so if I can't get XP like that anymore, then an increase, I would think, would be in order.

-In sharing the xp using link alt fire, it may cause conflict with exploiting. What if someone doesn't want to share their experience? What if they're full health and the medic just camps for the xp mooching? (I still think it's an awesome idea, but problem should be addressed). Maybe attacker's can have an off/off switch allowing them to be linked to or not...

-What about adrenaline? If we're supposed to (eventually) be medic's AND monster masters, how are we supposed to get adrenaline without being able to kill monsters? We can get adrenaline drip, and pick up adrenaline packets, but is that enough? I don't know the answer, I just know it's worth thinking about.

-I THINK, repeat THINK, that knocking a monster off the end of a map (like FaceOffClassic) gives you the xp for killing them. If I'm correct, then the knockback would still give medic's some xp for killing. It's a minor point (and I may be wrong), but another thing to bring up.

All in all, I find myself hovering the forums due to excitement. This is an absolute plus in making this server stand out, and much appreciated as well!

P.S. I'm sorry if these are all noobish comments. After all, I am noob!

FodderFigure wrote:
Being a medic is hard work. Case in point, I have to put myself in a lot of harms way when I'm concentrating on healing someone during a monster fight. I focus most of my energy looking at their health (which I think should be larger) and not a lot on the fact that I'm getting a lot of damage from misceleneous monsters. Therefore earning XP quicker may be a good compensation for this.  


I think this is where the real debate will emerge.... [rhetorical question] Is a medic a soldier with a decked out healing gun, or is he pure support? [/rhetorical question]

Shadow-X wrote:
Dru, This was brought up today while i was playing around 2:30..Everybody knows the player Ooo well he said that since he was knocked down to level 20 his exp stayed as in having to level up so he is sitting on level 20 having to get like 30,000 exp i was like whoooo dru might have forgot about this.So i wanted to let you know just incase he wasn't the only person having this problem i dont know about my medic man yet i haven't changed names back yet
 


I have the same thing (except no level rquires 30,000, it's more like 6,000 at his point). This is more of a minor problem that Dru will eventually get to, but he's probably more involved with larger problems atm.

Besides, for most that made a medic, they've got another character that they can still play with.

Edited to add: Actually, I think Shantara takes care of things like this, but don't quote me on it. Besides, same thing aplies as before.

TheDruidXpawX wrote:
Please please please let me know about how much xp you can earn in any given game. 


Well, just finished a game, start to finish, where there were no more than five players in at any time (but we won!). I only got about 530xp. I was tired though, and am only lvl 20.

I did notice that throughout the game, roughly 4/5 of my xp was coming form fighting and NOT healing, even though I tried to heal whenever I saw someone down on HP. I don't know if this was your intent or not. I just know that this is what happened.

Just my experience. I'll come back tomorrow to try on a full server and see if that makes a difference, personally.
As for the complaints of medic's leveling faster, I've started to get the feeling that you can't judge them on the same basis as LW or LA characters. From what Druid's said, I get the idea that a lvl 100 Medic does not equal a lvl 100 LA character, nor a lvl 100 LW character. Our jobs are different, our stats are different, so we sould be judged differently as well. Think about it, take a lvl 100 Medic and a level 50 LW character, who would win in a battle?

Another note: The Medic's have more skills with all the monster stuff (intelligence, health, points, loaded) and the two medic skills when LW only has two or three big name skills to level (specific to them).

And besides, our job is to HEAL YOU GUYS. Who doesn't want help to get more xp? I hate to use the "J" word, but is it jealousy? DON'T BE. We can't fight very well, and personally I die at the drop of a hat. Everyone else can fight, get hurt, keep going; our job is back-up. We can't do anything awesome, but you can. We aren't the ones who will be the last one on wave 16 (and if we are, don't hold your breath). Yes we can buy stats, buy you can do that and then some. If we die you guys can still survive, if you die, we're dead.

Random Question: Would a medic avril lock onto players?

Disclaimer: I could always be wrong, I'm not God.

TheDruidXpawX wrote:
There's no rule that says you have to help big jerks.  


Hehe, I've learned that the hard way....
 
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