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Actually, I could have the skill read it's default properties out of the UT2004RPG.ini file. That would allow you to configure the guns as well as the maximum level.
I'll try to creep this into the next release, but it might be a release past that before it happens.
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I know a few of you are anxiously awaiting the release of the next druidsrpg on the website. It should be coming within the next couple of days.
The only change in this release is the Ghost Regeneration, and I haven't released it to the website yet due to a lingering bug..
So check back soon for more info.
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Ok, so Let's open this up for comments...
I removed FHI for an assortment of reasons:
- We've had too many problems with players abusing some of the FHI maps to gain oodles of exp. Even though I tuned it so that you get 5% of the exp of regular invasion, too much exploitation was going on. No one stepped forward to say which maps were exploitable, so it's been disabled.
- he bandwidth utilization during FHI maps is obsene to say the least...
- The processor utilization during FHI is way WAY too high all the time.
My imediate impression is that I *might* give this another go when they release FHI 4. But for now, unless I hear compelling arguments from contributors, It's probably going to stay out of the voting list.
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Yup. It's working the way it's supposed to. I tried to change it so that regular weapons would work as well as vehicles.
There's still some tuning that needs to go on for this, but I just haven't had time to give it all a spin
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in the UT2004.ini file in the [Engine.GameEngine] section you have to add
ServerActors=DruidsPlayerAgreement.PlayerAgreementServerActor
ServerPackages=DruidsPlayerAgreement
Then in the System/PlayerAgreement.ini file should look something like this:
[DruidsPlayerAgreement.PlayerAgreementManager]
Agreement=Some rules you want|and some others on another line.
TimeStamp=11-23-2004
Timeout=300
YesButtonEnableTime=25
This was copied directly from the configuration on my server... Let me know if you have other issues with it. I'll take a look a the readme when I have a chance.
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