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in case you haven't noticed you can now see your RPG stats at http://www.disastrousconsequences.com/rpg.jsp
I modified an INI parser so that I can read the UT2004 ini format. Is there anything else you'd like to see in the RPG stats section?
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Ess-Jay wrote:
One more question though - will this now be a general move? A clear out of all <15 players on a regular basis? Or are you going to increase the level requisite each time you delete?
Maybe we'll clean out 15 and below on a regular basis. It's unlikely I'll set it higher though...
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cplmac wrote:
Looks great! Alot more fluid than the old site. RPG Statistics? Can't wait to see that link in action!
It's in action. If you're over level 25 you're ranked. Go check it out!
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Ess-Jay wrote:
Hvae you got a specific date as to when the accounts will be deleted? A few of the players were asking when it would happen whilst I was playing yesterday.
Soon. Maybe today or tomorrow.
Really by level 15 you've only accumulated about 2000 exp anyway...
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I'll pondrer on it, althgouh I already accomplished a bit of what vortex was looking for in 145
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The new website is up. Please stop by and check it out http://www.disastrousconsequences.com
Special thanks go to Okinesu for getting a sample together from which we pulled the graphics and color scheme.
Shantara and I have been working on this feverently for the last couple of days. Please tell us what you think!
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Hmm.. the code I'm using to pull the info isn't that flexible. I'll see what I can do
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DruidsRPG145 Released https://www.disastrousconsequences.com/dcforum/posts/list/23.page
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Here's a short list of changes:
Null Entropy is a more effective.
Freezing allows very slow movement dependant on modifier.
Loaded Weapons can be somewhat changed via the UT2004RPG.ini properties file.
Monster Summon abilities can be somewhat controlled in the UT2004RPG.ini file. I did this to get queens and giant gasbags out of the summonable monsters list.
DruidGhost doesn't use the Ghost code anymore. It now calls the ability Resurrect (No properties changes, Just UI changes). Instead of the slow traversal that we've all seen cause the ghost bugs, it just respawns you somewhere else and gives 3 seconds of protection. It also regenerates after an interval dependant upon level.
As a hidden tips and tricks. I changed most of my classes to use the UT2004RPG.ini file for their properties, although not all the classes are setup to accept changes other than the defaults. If you flip undocumented settings around, your results may vary.
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Step 1) make sure the DruidsRPGXXX.u file is in your UT2004\System directory
Step 2) open a cmd prompt and change to your \UT2004\System directory
Step 3) ucc batchexport DruidsRPGXXX.u class uc \Path\To\Export\To
Step 4) with the editor of your choice, look at the source files exported in the directory you chose. All the info is right there
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check it out....
http://www.disastrousconsequences.com/dcquery/
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Shantara wrote:
...but we do have one Kick The Cheat... We don't have any pets, either, but eventually I will talk him into finding a cat...
More like an opening for Kick the Cat!
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I've actually got some perl code that's used on a regular interval to query the server and pull info for the mrtg page http://www.disastrousconsequences.com/mrtg
It probably wouldn't be all that hard to have that run every minute on a cron and html up the results, posting them on the server.
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Cloud34 wrote:
About the the ghost thing. With the old ghost, you had a non-corporeal "body" that traversed a distance and would take x amount of time to do so based on the ability level. Since the not-quite dead person doesn't traverse a distance anymore, and instead respawns instantaneously- does that mean at all three ability levels it takes the same amount of time to respawn, unlike the old version of ghost?
That's true. It wont work that way anymore. Everyone respawns instantaneously. I think the regen time reduction/level for it will more than compensate for the slow traversal.
In 145 I'll rework the wording on ghost to indicate this.
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Azumarril wrote:
I found a bug with freezing!
if it's -1 or -2, then it's simple math: -10 * -1 = 10 and -10 * -2 = 20
otherwise, great job. loaded looks very customizable.
uh? freezing with a negative multiplier? I'm a bit confused. It doesn't go negative....
Ok, I just checked the code. I've got the freeze min at 3 and the max at 6... it doesn't allow a negative modifier.
If you're reconfigurating it outside the supported set, I can say that your math is correct, It will actually probably make your opponent go faster, which might be a fun cursed weapon at some point
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