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LEB? As in Lines Enemy Behind?
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Ess-Jay wrote:
When was the monster pack rolled back, Druid? I'm asking as this happened to me again last night, shortly after the players on the server decided to have a map vote (current one was rather dull), and once before that whilst on a general wave.
I'm suspecting this was just general internet lag. Let me know if you're still experiencing this
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emetakleze wrote:
Do i have to uninstall 119 then, or is it automatic? I had seen some talking about that earlier in the week. Also, do I just delete the FHI folder/files since we don't use them anymore?
Since the package name is different every time, the rollback was automatic. Let me know if you're still seeing this lag now and I'll see what I can do to help...
Also, you can smoke FHI or not as you wish
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BuG wrote:
uumm, the poster of there first offtopic useless post? hehe j/k
some way of reading avarage time alive and a sort by option.
aka sort by time alive, kills, points, name, etc
I'm working on getting UT Stats DB Running. It would be a lot easier if the server didn't crash if I turned on the raw stats...
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pauli wrote:
indicating which ones are bots would be nice
but that's still very cool as is.
Bots aren't ranked anymore
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emetakleze wrote:
When i first started on this server, had no lag. Now for about the past 2 weeks i lag out badly every wave. Is it something on my end i could change do you know? (this would ba a huge post if i tried to put all of my settings and such down, but i use cable to connect, have net stat set to cable/adsl with dynamic netspeed enabled. I make sure my virus protector/fire wall is off, as well as all other apps when playing. audio is all set to less bandwidth.) Am i the only one this is happening to?
Some of this may have been related to the satore monster pack 119. It's been rolled back to 116 now, so hopefully it isn't a problem.
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inperfectdarkness wrote:
i'm just saying, i've played on 100's of servers for dozens of fps's, using one of these two names.
this is the only time i've ever been pushed out because of it.
i respect an admin's right to censor. i also feel that such information should be included in the "server title", not just in the "welcome notes". and in my opinion, "censored" servers don't make a server the "best". certain players will always need censored, because they run their mouths. that shouldn't be grounds to punish all players.
now can we get back to my SUGGESTIONS?
-inperfectdarkness
Nah, I'm not sure we're done with this topic yet.
Unfortunately, the amount of info you can put in the server title is rather limited, and I found that no one actually reads it or the message of the day.
That's why I spent a great deal of time on writing my PlayerAgreement, so that people would have no choice but to have the rules of our server on their screen for 30 seconds before they could play on it.
This was code that I didn't particularly enjoy writing, and adds absolutely nothing to the game play, but it solves much of the types of problems that you've brought up.
I often think of it like this: If I had someone in my home, and they said or did something that would compel me to ask them to leave, I take the same stance on my server. We expanded these rules to be more stringent when our contributors asked if their little ones could play with us.
As far as this punishing all players, I really view it differently than you. I feel that in our space, people have a right not to deal with words that encourage hate, do harm, and are ridden with filth. We choose to create an environment where that is not an issue.
Don't get me wrong; I'm a firm supporter of the freedom of speech, especially across the Internet. I believe people should be able to set up their own personal space and do what they will with it. In our personal space, as with our home, we define the rules, and people can play by them, or quickly move along.
I'm not actually trying to run the "Best" server. I'm not even trying to run a "Good" server. I'm just trying to run "my" server. I don't really think the type of environment we run needs to be ranked against other servers.
However, if you like the vulgar brassy 16 year old chat-spam-fest ridden public servers, you're welcome to play on them, there's oodles of them out there.
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pauli wrote:
maybe he's part of clan [basement]
LMAO I think Shantara took care of that filter.
You know, we're just not creative (twisted?) enough to think of some of the things people type...
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The surname? was it something against the Player Agreement?
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Spike wrote:
Well, I'm not sure how the admin did it, but I can send Druid the address of the server I went to if he wants to see it (I don't want to post another server's address here - seems like bad form).
Yeah, satore includes a different configuration mutator where you specify a percentage of monsters at which waves and their size. It's really neat, I've just never made it go...
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No... I tried turning off olstats, nali's with link guns (which spam the logs to no end), and giant gasbags. The odd thing about this all is that not only does the CPU usage increase, both server and client side, but the network traffic shoots up as well...
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v0rTeX wrote:
-- Someone did request that i put more than one charm in however. I thought maybe I could just copy and paste another line in the ini but RPG does not like this sort of thing as I never found more than 1 when running tests. Is it possible to dupe artifacts or would we have to have each one be slightly different?
As far as I know you could duplicate the item in the list to increase the probibility of a monster, who will be dropping an artifact, dropping the charm. On our server we'll often see multiples in a game...
Maybe you need to increase the number of artifacts, or the frequency of drops?
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It caused a huge growth in cpu usage for the server and the clients. We had to remove it because it made everything jumpy, and for some players they could not play at all...
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It's possible. Satore has a monster size configuration, but it would take a lot of wave configuration...
I'm more incliened to add another monster pack before scaling up and down the size on some of the monsters...
I'll ponder on it though.
If you read this post and think it sounds fun or not, please respond!
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We're trying it now. I'll let you know about the cpu usage with 119
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