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Like most games, there will be "minimum" requirements - to get an idea of what playing on a minimum requirement machine might be, set every UT setting you can down to the lowest value.
Then there will be suggested - set everything to the medium levels.
It's probably a safe bet that you'd have to have a fairly new computer to play it at the highest settings. I got an:
AMD Athlon X2 4200+
2GB RAM
256MB eVGA NVIDIA GeForce 7800GT
fairly recently, and it's likely I won't be able to play 2007 on the highest settings. I really haven't even tried playing 2004 on the highest settings; most of them are "high" (although I do tend to run my res at 1280x1024, since that's my 19" flatscreens' resolution).
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The Professor Farnsworth Skin:
Info at: http://skincity.beyondunreal.com/?section=models&action=show_infos&id=470
Download at: http://www.beyondunreal.com/dl.php/skincity/ut2k4/farnsworth_ut2k4.zip
EDIT 7/5/06:
I should have added this a while ago, but:
If you visit other servers frequently, you might have some trouble logging in if you have this skin installed. It turns out that "AntiTCC", a "security" mod in use on some servers, doesn't like this skin. The reason (near as I can tell) is that the skin/model, in order to get it to work right, required a "custom race". AntiTCC will apparently detect the race as unknown and not let you in.
So if you visit other servers frequently, install this model/skin at your own peril.
Further, some ut4mod installers have a version check - if your version check says you're supposedly using "Version 1" of UT2004, reinstall the most recent patch. and try again.
End EDIT
I got tired of everyone copying CodeBender (and me).
Updated to show skinshot:
The beyondunreal download is a ut4mod - you should be able to unzip that file almost anywhere, and then double click the "farsworth.ut4mod" file and have the UT installer install the files. If you get any complaints about the version of your UT2004 install, reinstall the most recent patch (I had to do that with a recent ut4mod installer). If you still can't get it to work, you can try unzipping:
http://scuba.lib.usf.edu/farnsworth.zip
into your UT directory (the folders should be set up to unzip the files into the proper ones). However, there's a bit that the ut4mod installer may be doing that I'm not aware of. In other words, use this link at your own peril.
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Dealing with Tech Support issues all day, I have a short tolerance for people that do two things:
1. Fail to listen/pay attention.
2. Don't know how to use the software they use.
Someone failing to turn off auto taunts after being asked is either ignorant or rude.
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Well, it works in a way - it makes me a spectator.
Any clues as to how I could get it to pop me into the server?
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I must say in the family room map the fact that you can shoot through the legs of the table (and run through them too) bugs me. It's like the image is there but the physics aren't. Holographic legs.
As annoying as people getting in my way are, I accept that it's the way things are supposed to be, and would suggest it not be changed.
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Does any body know what skin Count d'Money uses?
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Far be it from me to disagree with such an excellent player, but:
Hmmm - Vamp and Regen can be purchased during the "get base health" thing (though you need 50 in DB to get Vamp at all). I like the combo of vamp and regen - you can just sit there and gain health with regen; vamp means you have to be able to hit something, which usually means something can just as easily hit you. Or at least, knows now where you are.
LW 5 has a lot going for it, I'd say, and the requirements for ghost are quite expensive - as is the first level of ghost at this time. I definitely will be aiming for ghost after LW 5 though. It's just that at this time I haven't put a lot of points in damage reduction (50 of which are required for ghost 1, as is 200 points of health bonus). After level 55 (by which time I should have the 75 points for LW 3-5) I'll need another 130 to get ghost 1 (45 more points in HB, 45 points in DR, and then 40 for ghost 1).
I would also like to get my weapon speed up - but the prereqs for skills don't usually include it. My DB is at the 50 needed for vamp; I'd like to max that too, but after 50 no more is needed for skills.
So I guess it becomes personal preference then regarding what you value more: stat maxing or the ability to get a skill?
I still might get Vamp 3 rather than Regen 3 - dunno. You make some good points, and the points I have left over I can sink into HB or DR, so the later path to Ghost isn't time consuming ...
I agree though - LW2 at the least with some resupply helps greatly; you start out with max ammo and (as I said previously) even resupply 1 is great if you have even just two favorite weapons.
Rambling again - but then this is the thread for it ...
Question on Rage weapons someone might be able to answer:
I'm reading the description and it was always my assumption (probably erroneously) that the vamp skill was turned off when you used a Rage weapon - however, this is not indicated in either the description for rage guns nor the description for the vamp skill. If that's not the case, then vamp 3 is immediately worth it, as you'd get 5% health back with a rage weapon. And recent experiences would make me guess that that's the case! As I'm living longer than I used to with a Rage weapon (or maybe I'm getting better). I was also under the impression that higher rage +'s did more damage to you as well, but it seems it's just a flat 10% no matter the Rage bouns ... hmmm ... vamp 3 and a Rage weapon ... next best thing to a vorpal gun I'd guess (assuming things work as if I am now under the impression that they do)! Dru (or Shan), can you clarify the descriptions/math?
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Could your power supply be under-powered or dying?
I would point fingers at your motherboard at this point, if you think your power supply is good (actually, I might look at the mobo first).
But try the simple stuff: reseat all of the supposedly errant cables and cards, etc. You could have multiple problems; but I think if the video card is actually having a problem, I'd try pulling it out and putting it back in. You could just have dirty contacts. Also the power supply's cables to the board as well as HD and video ... heck, disconnect and reseat them all.
That should at least get you started. Without being there, I can only talk out of my butt (which I figure I do all of the time, but I tend to be right about the computer stuff 95% of the time).
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Is it uncommon to bank points from 44 - 55 (which would give you 77 points) so as to buy all of LW (levels 3 - 5) right then?
That's my current plan (currently level 43, leveling usually every day or so - but then I play fairly solid from 2:30pm ET - or earlier - through to 8:30 or so, with breaks for food and email).
As for stats, I'm aiming for regen 3 (which I'll be able to get at 44), already have vamp 2. I do like to bonzai monsters too ("IN YOUR FACE!") but the way my points are going to work out, regen 3 is more expensive than vamp 3, and I'll have enough for regen 3 at 44 (where that banking of points begins).
I also tend to shoot for (via gifts or the MWM, if I can find it) having three principle magic weapons: flak, mini, link (getting a cursed one causes me much discomfort). If I've got a vorpal, it gets used heavily (particularly if some kind soul will max it). Otherwise I'm not good at shock combos if I've moved, and my weapon speed at this time doesn't make many other weapons feasable.
I've thought about getting points redirected, but even if you "accidentally" put too much in health bonus, you end up getting *used* to having that extra there. The "accident" usually occurs when you don't know what your next goal is or (if you were like me) before you *really* figured everything out.
Prior to this point, I've always found "goals" - like "get regen" or "get vamp" or "get resupply" (that one can be tough - 50 points to ammo bonus takes a bit - but it's worth it). Resupply at level 1 is very powerful - even if you have a weapon run out, you just switch to your next favorite one (which is why I've developed 3).
I've seen other folks with LW drop a bunch of weapons; at LW 2, I currently tend to toss my bio (if it isn't a decent magical one) as I will drop a couple of mines from time to time, grenade launcher (sometimes even if it is magical, as I have the R key mapped specifically for my flak - easier for my fingers to find than 7), and either my sniper or my lightning (depending on which one's magical, if one of them is and it isn't negative). Everything else I tend to keep, although I'm thinking of tossing non-magical assault rifles and possibly non-magic rocket launchers (the AVRIL comes in handy once in a while, and again, with a key mapped for those two it'd be better if one of them was gone).
And really, the logic behind buying all of LW 3 - 5 (75 points!) is because my first experience with LW 1 resulted in two negative weapons: my flak and my mini. "MWM anyone?!" It's not usually that bad, but the "promise" of all positive magic weapons is something I can't pass up.
Sorry - I ramble, particularly when I'm not playing (at work right now).
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Druid made it so you only get experience for healing people when they have taken monster damage. If you were allowed to get experience for healing self damage then it could exploited for free experience.
That's not where the issue lies.
If I understand what I've heard previously properly, at *no* time are medics supposed to get XP for healing someone past their start health. According to Ooo, sometimes he does.
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New bug, maybe two:
1. Dr.Ooo has noted that sometimes he gets xp for healing people past their max, sometimes he doesn't. I'm guessing there may be some code issues with things like the "change" in max since a healer can heal up past it, and also possibly a conflict between "monster damage" and "max health level". Basically, the first time he heals someone up to their "med max", he doesn't seem to get xp past their start level (or if they do self damage, of course). But if they come back after getting pounded by monsters at like 50, he gets xp all the way up to their "med max".
2. I've noticed since I've been declared a weapon's master, for every point I put into health bonus, I get two points of health bonus. Prior to the classes, I did not (IIRC). If this is by design, I don't think I've seen anything that documents it. And if I've let a secret out, well, sorry.
Finally, this is probably by design (and I agree that at least conceptually, it should be) - he gets no XP for "damage" done by Rage weapons. The damage a player takes when using a rage weapon is (and I could easily argue that it should be) self damage. However, this makes rage weapons on other players a bane to medics (not that they don't deserve one :wink .
I'd be tempted to start a medic to look at this from a coder's point of view (I haven't actually written code for anything in a long time, and then it's only been java, perl, php, and ages ago some LPC) but I figure there are enough medics out there already. Besides, I have goals for BotFodder (which include no expendature of level points between 44 and 55 - wanna get LW 3 - 5 all at once :wink .
Now mind you, all the medic stuff is second hand, and the source I got it from lives in Convict Land. But I still think he's a stand up fellow.
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Not quite as many (only 11 I think) but it looks right purty.
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Thinking about it now, there are going to be a few cases where a person dies and it's reported as a suicide, but it's not. I've supposedly killed myself with a few rocks (and only in a couple of cases did I simply fail to dodge the other way).
But we might be able to live with those ...
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That I like.
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Um, yeah ... it takes me an evening usually to make it to the next level these days - that's usually 6-8 maps, and it's only occasionally that I break 1000xp on a map (I'm 38th today, aiming for 39, but I have company coming this weekend ).
And I'll admit that when I get a healing gun (as a Weapon Master) I usually use it to heal a medic. But I'm still thinkin you all are leeches!
Seriously, the math is a little closer to realistic (at least you guys aren't jumping from 5 to 50 within a couple of hours) but I'm sure Dru is going to tweak it a bit more. I just hope non-Medics still get a little xp here and there for using healing weapons.
It may also be that there's a bug somewhere that still allows Medics to get xp for healing someone over their starting.
Maybe something else to look at, because we do have a few people (myself included) with more than 100 pts in health bonus, that maybe xp to starting isn't quite the limit that should be there. Maybe the xp bonuses should get lessened (or maybe even go away) when you heal someone past 100.
IOW, the more damaged someone is (and even newbies less than 100 is something to panic about), the more xp you get.
Get your calculator, Dru!
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