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So whats the deal to be a high lv player if gets weak??? makes nonsense to me, It would be nice to change the mobs DR/Db according to the high lvl player that is on solo mode.
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I wasnt talking about to nerf the energy Turret, It just fine the way it is, My point is why to spend so many points in a ball turret that is underpowered and has many glitches at firing?, I can deal more damage with minigun turrets than the ball one, I just wanted and adjustment on the ball turret not to Nerf the linking between players and energy turrets or nerfing the Energy turret itself, I was asking for an improvement, I had enough with the new nerf to the engineer primary fire link gun, we dont need more nerfs on engineer
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Elite wrote:
Actually the extra damage the ball turret does is quite ineffective in the long run if you cant shoot the monsters accurately... furthermore the energy turret while linked by 5 people can and will surpass in kills the ball turret if it was also linked by 5 people mainly due cuz of the time it takes for the plasma to reach the target. Also the extra hp in a way is unnecessary since defense sentinels can easily protect both turrets making around 200 hp difference meaningless between the turrets. Besides the energy turret shoots instantaneously, so I can see what Ryuxen is talking about.
Yeah thats what I mean, At the end Energy Turret Is more effective between all turrets, cost less than the turret ball and is faster, My opinion is the turret ball needs to get an improvement if is gonna be a superior turret type.
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Ive tried many times the turret ball and Its really weak, the minigun turret deals more damage and its more accurate than the ball one, how did I find out? Easly, first when u try to kill near enemies that are hitting you in a melee mode like pupaes, kralls with their staff or skaarjs with their hand blades, you cant shoot them at a short distance couse the turret fire balls seems to disappear on the ground and they miss the target, when u spawn the turret near objets like blocks or field stuff like trees, rocks, etc and you start shooting to enemies the accuracy of the fire is kinda messed up couse the fire starts to disappear again with these objects and it looks like you are shooting nothing. The only worthy and powerful turret is the Energy one, that thing has a nice accuracy, High lv players will never spawn a turret ball couse not only is the glitch thing about fire disappearing, its firing speed is slower than energy turret, the speed of the plasma fire balls is slow compared with the energy turret fire too, It is really complicated to spawn it in close areas.
IS there anyway u can fix the turret ball couse you need high lv skills and points to summon it just like if it was a nice turret, but its not.
Fixing its glitch about firing near objects or enemies,increasing speed fire rate time and travel speed in plasma shots, and resized the ball turret to make it smaller so we can spawn it everywhere without a spawn problem?
What would help us too a lot, if you can make the turret ball to be spawnable on walls, roofs, it would be more helpful and stronger than the other turrets.
Thats my point of view
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Oh I wish I could code, I just posted a few ideas, I thought it would help.
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Well, Ive seen that you want to nerf the Link gun Primary Fire, What will really hurt the Engineers will be in Wave 6 and 14 Titan wave couse Our sentinels,Vehicles,Turrets get destroyed just with one rock in a few seconds after the wave starts, and to spawn another one again will take a while because of cooldown, So with our link gun getting really nerfed, we only have to hide and let the other classes get the super bonus? Well im not agree with that, The only thing that will help is if you will nerf link gun, give us to the Link gun alt fire more range on the beam like 3 or 4 times the actual size? Or give us resupply? In wave 15 and 16 we have problems too with our vehicles and turrets couse there are lot of monsters around like queens , titans or warlords they hit so hard that in 5 secs we get our stuff destroyed, so getting our link gun nerfed I wonder how ill get exp, maybe giving blocks exp when they hit by monsters? or increase the experience on the defense sentinels when they hit enemy fire?
Or give more Health to turrets,vehicles and sents??
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I know you are working to get the subclasses
I got a few ideas I would like to share.
Why dont you make a 2nd job Engineer class, only purchaseable when you hit lv 100 and u get more skills like this ones:
You can summon a Mecha and you can get on it.
Basic Mecha: Its slow walking but has 2 miniguns on both hands
Intermediate Mecha: It can walk faster and can jump very high, has 2 linkguns on each hand or other weapon
Expert Mecha: It walks fast, cant jump high but It can Fly permanently ( The only class that can fly ) It would be cool to have as primary weapon flak cannons on both hands or other weapon and secondary weapon would be cool that the mecha with both hands can grab monsters and smash it to the ground, or wall or to another monster, and for example u can do a nice move like grabing a Titan and then u can fly away with it in ur arms and then falling down with it and smash it in the floor.
--You cant summon a turret and a mecha at the same time---
Summon Robot: You can summon a support robot
Lv 1: This robot is a small ball that floats and follow you, It can spawn a shield that protects the summoner and it runs out when enemy fire attack constantly, it has cooldown.
Lv2: Summons a Nali robot that follows you and help to kill monsters, you can buy to this robot up to 5 weapons, Shield gun, Flak cannon, Mini gun, Link gun, Sniper Lighting gun, you can costum your robot
Lv3: Summon a Big robot that can be offensive or defensive.
--You cant summon Vehicles and Robots at the same time---
Construction Shock Rifle: Ive seen this shock rifle that when u use primary fire it shoots the laser beam and spawn an object, with alt fire you can choose which object to spawn, It has ammo too as any other weapon
Well this are my ideas for the engineer class.
XD
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Engineers Weapon speed bonus ( 50) Primary link gun fire seems to be reduced, idk if that has to be like that now
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well my ping always is 54, I never had this problem before in this server or other Invasion rpg ones where weapon speed is insanely high
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When Im playing Wave 13 to 16 all the Characters bullets,shots,laser beams and Monsters fire can not be seen, Even when I fire any of my guns or my own translocator doesnt appear the shots, I have to reconnect to fix this problem, Is there any patch or trick to fix this bug???
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