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Actually, I want to change my vote to something like making the medic weapon a healing blue bio gun that the goop instantly explodes on impact with anything and does no damage to monsters, and give some resupply, that would be awesome.
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Szlat wrote:
Woof wrote:
A bug I have noticed (To do with sentinels I think) is when a person level ups after a match from the winning exp, if they have sentinels in the map they gain an extra 2 levels. Eg. it says Someone is level 42, Someone is level 43, Playername has gained level 44. Sometimes it is Playername has gained level 44, Someone is level 45, someone is level 46. Just letting you know.
Thanks for the heads up.
Is this just a case where each sentinel gets a copy of the winning xp, and the amount of xp is sufficient to cause multiple level-ups (e.g. if it is 400 points for the win and only 500 points per level, then getting 3 sets of 400 points could level 3 times).
Or is it that the win bonus is only say 80 points, and the levels are 500 points, but you are still levelling 3 times?
Presumably it wasn't on DC?
Sorry I wasnt clear on that aspect, it doesnt matter if the exp is high enough to level a second time and third time if it copied winning exp, you could need 10000 exp to level and get only 5000 exp from winning to lvl and you would still level an extra 2 times even though the 5000 exp wouldnt be enough to level you, so basically if you have sents in and you level from ending exp you get 3 levels regardless
And yeah it wasn't DC, i've noticed it on other servers that have engineers, I just thought I would let you know about it seeming as it would effect the DC server as well.
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A bug I have noticed (To do with sentinels I think) is when a person level ups after a match from the winning exp, if they have sentinels in the map they gain an extra 2 levels. Eg. it says Someone is level 42, Someone is level 43, Playername has gained level 44. Sometimes it is Playername has gained level 44, Someone is level 45, someone is level 46. Just letting you know.
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Jefe wrote:
To get your (DC) added to your name.
I don't know lol, I just donated what I thought I could afford for this week, which was $25 AUD.
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dom60 wrote:
i'm sure that they can get it converted to US$ the questions is did you send the amont to get your DC??
That's good, though i'm not sure what you meant by "did you send the amont to get your DC??"
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Err um, I sent a donation, but... I sent the money as AUD um is that a problem? I'm not sure if DC can use AUD money >.<
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Szlat wrote:
It tries a certain number of times to generate a magic weapon. If it fails on all those attempts, you will be left with whatever it had last, which may be negative.
Ok, makes sense.
Szlat wrote:
It does just give 1 xp. It is a known feature, and has been discussed before, but Druid never felt like changing it. You can still get xp bonuses from multi-kills though.
Fair enough. How much do you usually get from mulit-kills?
Szlat wrote:
They shouldn't give more. How much more are they giving? Any examples you can quantify?
Well boss type monsters with about say 25,000 hp at a score value of 5, seems like exp is tripled when using poison weapons giving around 400 to 700 exp, also it kills them very fast. Unless perhaps thats the exp you would gain after shooting the monster for a long time with a normal weapon. It's a bit hard calculating exp gained from high hp monsters, a 25k hp monster needs low score values entered in so it doesnt give you too much exp.
Thanks Szlat.
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Hello, i'm just wondering why loaded weapons lvl 5 sometimes doesn't generate magical weapons and sometimes has negative weapons, also I've noticed that vorpal weapons only give 1 exp for a insta kill, maybe make it give half of normal exp from the monster or the full amount? Another thing I've noticed is that poison weapons give much more exp from high hp monsters, more than what the monster is worth in exp. I think it should be equal to the monsters normal exp.
Thanks for reading , and sorry to be a bother.
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Well, I don't know how to vote in the poll but I vote for this: "Reduce damage against monsters by 50%, give option to purchase resupply lvl 1".
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Sorry about reviving this topic, but im having trouble getting RPG to work in Vehicle Invasion using the DruidsMutator. RPG works fine in Vehicle Invasion 116 without DruidsMutator but I don't want to lose my other gametypes and the handy DruidsMutator. Anyone know how I can properly configure it or is it impossible to achieve?
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