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Messages posted by: Cloud34  XML
Profile for Cloud34 -> Messages posted by Cloud34 [126] Go to Page: Previous  1, 2, 3, 4, 5, 6, 7, 8, 9 Next 
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There is a slight chance you might be miscalculating health, as 1 stat point in the health gives yoy two health points.
The only other game I play is pretty much DWI. "Dance With Intensity" is a Dance Dance Revolution simulator for the PC. Of course most of the time I just use my keyboard to play. If you think that's sad, it's nothing compared to this fact: I've been playing DWI for over 3 years now. 3 whole years, and I still play the darn thing.

Of course if it were not for my love for that game, I never would have spent more than two years screwing around in photoshop.

Mmmmm...life chain reactions.... delicious.
Why not just remove all the 1on1 maps, considering it doesn't make much sense to have them if 20 people are playing, with two dozen monsters out and about at any given time.

cplmac wrote:
excellent!!!! I already miss my floaty green hall. lava giant is working out pretty well right? 


I haven't seen anyone exploit it or anything, but man it looks like someone just ported that straight over from UT99, and not 2k3.
I'm probably biased, but I still like my concept art.

[DOF wrote:
SteelAce]This is to refute cplmac's suggestion as mine. I have made no such request. If you look at his avatar, you will understand that the soap is there for a reason. I can only hope it's Lifebuoy. 



OHHHH! That's SOAP!!! I thought it was something else... I was surprised they'd let cpl have an avatar like that, but since now I know it's soap I can see why it's acceptable.
How about each name has a link to a persons own stat page where it shows where that person put their stat points. This helps people get to know what might be a good character build.

And brag of crouse :0

Ess-Jay wrote:
Excuse my newbie question, but how exactly does the summonig charm work? Do you have to be at a certain level to use it? I'm asking as I've now had the charm twice, pressed 'u' as described in the onscreen text, but nothing happens. 


There's no level restriction on it. You generally should use the charm when you have 100 adrenaline. It should spawn a monster with a green halo that will try to follow you around.

TheDruidXpawX wrote:
Step 1) make sure the DruidsRPGXXX.u file is in your UT2004\System directory
Step 2) open a cmd prompt and change to your \UT2004\System directory
Step 3) ucc batchexport DruidsRPGXXX.u class uc \Path\To\Export\To
Step 4) with the editor of your choice, look at the source files exported in the directory you chose. All the info is right there  


Thanks Dru, that helps quite a bit.

Azumarril wrote:
you don't need an editor, all you have to do is open up DruidRPG139.u in notepad.  


I've alerady tried that, and yes I do see code in there, it's just that I don't want to spend 30 minutes for finding just a few specfifc lines of code.

Azumarril wrote:
Shame on you!

trying to use a script editor and figure out how his mutator works

But i can answer your questions on luck: 


Well, I'm compiling a strategy guide for playing on the server, so I've been using an editor to take a peek in to the RPG mutator to get as accurate information as possible to lessen the chance I will have wrong information in my guide (and to be as specific as possible). As I said the editor I'm using doesn't seem to like trying to open Druid's RPG mutator.

But thanks for the information on the Luck stuff.
I was a bit curious about this, but what are the the minimum and maximum + on the Null Entropy, Speedy, and Healing weapons? Can all of these effects appear on all weapons?

Can Dru confirm that the Lucky weapons have been modified from the orignal, and now instead of each + determining both the frequency and variety of things that appear, it only effects the frequency? Does the damage on a lucky gun increase or stay the same based on the +? What is the exact fequency values for each plus? Can any weapon be lucky? Has misfortune changed at all either? What's the percent chance of a DD or Shield, Adren, Vial, Ammo appearing?

I ask because it doesn't seem the script editor I have can extract this information from 139 >:0



About the the ghost thing. With the old ghost, you had a non-corporeal "body" that traversed a distance and would take x amount of time to do so based on the ability level. Since the not-quite dead person doesn't traverse a distance anymore, and instead respawns instantaneously- does that mean at all three ability levels it takes the same amount of time to respawn, unlike the old version of ghost?
Is it possible that maybe our long time Mighty Benevolent Rulers think that perhaps maybe, if it were conveient, they could add to the front page or a page linked to the front page, a script that shows who's playing on the server at the moment, what map, etc? Because I don't like getting all prepped to join teh server, only to find out they just voted in a ONS map.
The only change that should be done (imo) to freezing is to make it work properly against Warlords.

Otherwise I think it's fine the way it is.
 
Profile for Cloud34 -> Messages posted by Cloud34 [126] Go to Page: Previous  1, 2, 3, 4, 5, 6, 7, 8, 9 Next 
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