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Welcome Danno, to the best invasion server on the web !!!
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dom60 wrote:
how un american!
Wasn't Volvo acquired by Ford?
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Flak Monkey wrote:
This discussion makes me want a beer...way too deep.
LOL
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I'm glad you answered your own question !!!
I had problems with statements from wiki:
"Entropy is a measure of how organized or disorganized a system is"
Wiki is NOT 100% reliable. You're better off asking a physics professor or picking up a college physics book.
There are two formulas that describe entropy
S=Q/T and S= k log W (Statistical thermodynamics)
First one describes exchanges of energies, second describes the relationship between entropy and measurement of order or arrangement of atoms or molecules(W)
Entropy does not measure how well or how bad a system is organized ONLY. Entropy is about states of energy, exchanges of energies as well.
Entropy is a difficult subject. You have to know about conservation of energy and its laws. About difference between heat and temperature, about work, force and other forms of the second law of thermodynamics. You have to know that entropy can be applied to a enclosed or open system. Entropy can be applied to reversible processes and irreversible processes.
I'm still intrigued by your comment Para:
"now i know we are in a game so i will say entropy can be zero, if so it means energy is not lost.."
What energy would be lost? Whose energy?
Energy is only transformed, never destroyed.
hmmm ...
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"The easiest answer to the question, "What is entropy?" ... Entropy is what the equations define it to be."
http://id.mind.net/~zona/mstm/physics/mechanics/energy/heatAndTemperature/heatAndTemperature.html
Well according to the definition of Entropy:
S=Q/T
S= entropy
Q=Heat content of the system
T=Temperature of the system
Temperature is a number that is related to the average kinetic energy of the molecules of a substance. If temperature is measured in Kelvin degrees, then this number is directly proportional to the average kinetic energy of the molecules.
Heat is a measurement of the total energy in a substance. That total energy is made up of not only of the kinetic energies of the molecules of the substance, but total energy is also made up of the potential energies of the molecules.
http://id.mind.net/~zona/mstm/physics/mechanics/energy/heatAndTemperature/heatAndTemperature.html
Simple algebra will tell us why "null entropy" within game means "stopping completely"
Null means absent, non-existent, insignificant.
Null entropy means absence of entropy (Order, chaos or disorder)
So in order for a system to exhibit null entropy, according to the formula, Q (heat of the system) HAS to be zero (So potential energy and kinetic energy must add up to zero). T CANNOT be zero.
So if Q is zero, that means, system has ZERO kinetic energy and ZERO potential energy, which in turn means, all movement is equal to zero, no movement at all.
Simpler terms, no entropy = no movement. Makes sense after all right? According to entropy formula.
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Elite: "... save subclass data for each character"
That's a great idea, save the hassle of buying every single skill and trying to stay alive at the same time, only to find out that at the end of your buying, the map is already on wave 3 !
Saving your character data is not an exploit, it is convenience. Current normal data for all the classes get saved right? AM, WM, etc. We're not calling that an exploit are we? Uhmm
Variety as I understand is the freedom to play different characters with unique skills anytime you want. Constraints on when and how often you play your character is a little too much control IMHO. No hard feelings to anyone is meant by my opinion. It just seems that all these "controls" are getting on the silly side.
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Thè-Hättêr wrote:
...however i will post everything i see
uh oh. We got mole somewhere in the system
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I hear everyone teases you about being the oldest member of the DC family, so you're turning 50 and THAT is old?
Whoa, I thought you were like in your 60's !
50's pssh, you're still young.
Happy BDay Dom !
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greg11 wrote:
The rootkits are effective at not being detected by virus scanners...
If antivirus software can't detect rootkits, what can?
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Elite wrote:
He mentioned a double magic weapon, which in case the name doesn't give the hint, it means a weapon with two magical properties added simultaneously. This could be loaded Weapons 7, where all weapons have this ability added. Of course the Advanced damage bonus the current WM posses might need to be cut at least either to level 5 or perhaps not even have that ability due to this new skill.
I like the idea, null, energy, vamp, piercing, freezing weps. When do we implement this?
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I tried the Extreme AM subclass and gotta agree with Ratar "it doesn't feel extreme" like one of the WM subclasses.
It felt extremely underpowered in the sense that it only had resupply 2. I'm constantly running away to avoid damage because of not enough ammo.
Sure, beam is useful on waves 6 and 14. But on other waves it is just impractical because of the large numbers of monsters. So beam is out for most of the waves. Rod is constantly on to keep monsters off of me.
I could not replenish my adrenaline fast enough because of running out of ammo constantly. I know Zlat want this class to be dependent on artifacts and independent of weapons. But they two are NOT exclusively independent.
You can't solely depend on adren drip to keep a constant flow of adren while the artifacts are draining twice as fast, perhaps more. Need to leech more with guns, in other words, resupply 3 or 4? don't know, I'd have to try either one.
Ghost 3? hm would not hurt, I don't feel it necessary. Denial? yes, at least denial 2 where u get to keep at LEAST one gun.
Hope this info is useful.
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Elite wrote:
I still think it would be cool if the AM's could have an ability which was the opposite of repulsion which would suck in all the monsters at one point but dealing no damage, like a vortex .
I like the idea, but have the vortex BEHAVE like a real vortex (or black hole) and KILL monsters ;p Opposite of mega blast ;p Now THAT vortex idea would be awesome imho of course
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Thè-Hättêr wrote:
so in few days he will make a colonoscopy trying to find any bad stuff inside me, and take it away.. lets pray its nothing..!
Hope everything goes well Hatter, keep us posted.
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HighwratH wrote:
Not being able to pick up the rod has definitely nerfed me much more than I would have thought, interesting how much I relied on the rod for kills/exp etc.
It's interesting to see how other people can feel so much dependence on the rod. I used to think the same, until I broke the 3k mark for a second time last month WITHOUT the rod (bug problem everyone knows about). Now I think rod is ONLY useful on wave 10. At any other time, rod only depletes your adren pretty quickly without any benefits.
Perhaps not being able to pick up the rod was a blessing in disguise!
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And by the time you're done buying all the necessary components, a new architecture twice as fast would render the "newly" build system obsolete ;p
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